News for hackers. Stuff that matters.

rage8885

Re:A dock that wakes up reliably on Sunday July 12, 2026 @12:25AM (#48878248)
Mine is great for the most part but every so often the ethernet just stops working and only restarting the dock by unplugging it will fix it
Re:1Password for SSH and Git (Beta) on Thursday February 17, 2022 @09:43AM (#30373533)
I just wish they would implement the ability to disable 1Password for certain domains or even just local host (talking about the browser extension here). There is a menu option in the right click menu but it only works for a short duration and isn’t configurable ahead of time.
Re:Adderall Tolerance on Saturday December 14, 2019 @11:32AM (#21790309)
This exactly. I had to switch pharmacies from Walgreens to another local chain because of this. All of a sudden it seemed like the medication wasn’t working at all. One day I was out and had to use my “backup” meds which were a few months old and I noticed they looked slightly different. Taking them was like the first time I ever took Adderall, literally felt like my heart was going to explode.

I’d suggest filling your next prescription somewhere else and see if that makes a difference. Not just a different location, but a different pharmacy entirely.

Re:Visualizing SQL Plan Execution Time with FlameGraphs on Friday November 02, 2018 @03:31PM (#18365992)
what Oracle client is being used in the screenshot of an Oracle Explain Plan?
Re:OpenSC2K – An Open Source Remake of SimCity 2000 on Monday February 05, 2018 @12:10PM (#16310202)
This is something I'm actively working on - I wanted to get an initial release out there but didn't expect this much attention so quickly! Hoping to have something out there to parse out the original game assets within a day or two.
Re:OpenSC2K – An Open Source Remake of SimCity 2000 on Monday February 05, 2018 @12:09PM (#16310195)
There is no source code anywhere, unfortunately. I'm planning to approximate it the best I can based on information available online over the years and observing game behavior. In a lot of ways it's a fairly simple game but still has quite a lot of depth. My priority right now is getting rendering and some basic interactions (plopping buildings, networks, etc..) working and then move to implementing the simulation on top of that.
Re:OpenSC2K – An Open Source Remake of SimCity 2000 on Monday February 05, 2018 @12:06PM (#16310167)
It does run fairly slow with some of the debug overlays on, but with the overlays off I get a solid 60fps - it's averaging about 4-5ms per frame draw without enabling the overlays. What kind of machine are you running it on? There's a ton of room for improvement still, this is just an initial release.
Re:OpenSC2K – An Open Source Remake of SimCity 2000 on Monday February 05, 2018 @11:57AM (#16310078)
That's the plan here. Short term, it will include the ability to select and parse out the original assets - long term I'd like to do something similar to the approach that OpenRA has taken (in game asset downloader that makes it seemless to the user).
Re:OpenSC2K – An Open Source Remake of SimCity 2000 on Monday February 05, 2018 @11:55AM (#16310053)
I agree, but wanted to get something working out there first. I'm finishing up some code over the next day or two that will import the original assets from the game files without needing to include the assets within the repository.