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Re:GPT4All releases one click install for Mac,win64,Linux with new GPT...
on Tuesday April 18, 2023 @04:36AM (#35611443)
You can already run it on your browser with webgpu https://mlc.ai/web-llm/
Re:Minecraft as a Kubernetes admin tool
on Thursday January 06, 2022 @06:45AM (#29822394)
so this is the metaverse... ok
Re:SDF Fractal Noise
on Tuesday July 13, 2021 @12:31PM (#27823009)
After deforming the space with a sine function there is no problem in calculating the gradient. The problem is calculating the new correct distance to the nearest surface after a space transformation. You can see this problem in 2D, here I made an example https://www.shadertoy.com/view/NtsSRf
Re:SDF Fractal Noise
on Tuesday July 13, 2021 @06:35AM (#27819408)
He is writing a book :)
Re:SDF Fractal Noise
on Tuesday July 13, 2021 @06:07AM (#27819227)
Blender still does not support SDFs, but you can use MagicaCSG to play with SDFs https://ephtracy.github.io/index.html?page=magicacsg
Also you can use my nodes at https://github.com/paulofalcao/MaterialMakerRayMarching for MaterialMaker for making procedural nodebased SDFs in Material Maker
Re:SDF Fractal Noise
on Tuesday July 13, 2021 @06:02AM (#27819200)
SDFs are another tool. Very useful for content creation, for example, although there are still very few tools to create SDFs. You can't create SDFs in Blender for example. SDFs will be more used in the future, polygons are a mess... :) Games like Dreams (PS4 / PS5) make extensive use of SDFs
Re:Linus Torvalds on mRNA Vaccines
on Thursday June 10, 2021 @06:28PM (#27466670)
5 stars reply! Well Done Linus! :)
Re:Poll: Switching from WhatsApp
on Thursday January 07, 2021 @06:15PM (#25679002)
"When I delete my account I'm going to lose old conversations, but that doesn't bother me anymore because I already recently lost them once when I switched from Android to iOS... WhatsApp has no way of keeping your history in that case." - YAP!!!! TRUE!!!!
Re:Making Advanced GUI Applications with Godot
on Monday August 03, 2020 @06:30PM (#24044233)
MaterialMaker https://github.com/RodZill4/material-maker is also made in Godot :)
Re:H.266/Versatile Video Coding (VVC)
on Monday July 06, 2020 @02:10PM (#23750855)
"Isn't the model size a much larger one?" yap
It will probably be different, and systems will have to download the weights and network model, as new models come in, I don't think that we will have a fixed model with fixed weights, the evolution is too fast. Decoding will take place using the AI chip on the device aka "AI accelerator"
Re:H.266/Versatile Video Coding (VVC)
on Monday July 06, 2020 @12:57PM (#23749823)
Will it be used? Probably the last one that does not use some sort of AI Compression.See this for image compression https://hific.github.io/
In the next 10 years AI Compression will be everywhere. The problem will be standartisation. Classic compression algoritms can't beat AI ones.