puppybeard
So does cutting your toenails
> It maintains friendships, > It resurrects old friendships, > It sparks new friendships
No, people do those things. It's a medium for that interactions, but hardly the only one.
> It’s extendable, > It’s integratable
Those are both pretty clever. The quality of work that utilises this capacity may vary, but that's not FB's fault.
> It’s a social news feed
Yep, quite cool for that
> It’s a world news feed
Only if you consider celebrity gossip to be world news
> It’s a chat platform
It's a horrible chat platform
> It’s a media sharing platform
Love that side of it
> It’s a company of talented hackers
Their mobile apps suggest otherwise, to be honest
> It’s a place where small business promote themselves
Pretty cool for that. Used wisely, it's a great return on investment, based on what I've seen people I know doing. My sister is a wedding photographer and she gets tons of jobs through it.
> It’s the only place that some businesses promote themselves (not even a website)
That's true, but I find that to be a pretty horrendous user experience. The Wall / Info / Page structure for company pages is just dire. Even web pros like me have trouble getting the info they want.
> It’s Google’s big problem to solve
I dunno. General Motors have stopped advertising with them, and I've heard a lot of people say the return on investment isn't great on FB ads compared to google ads.
> It has created a massive queryable, crowd-sourced, graph of people, places, and things of the world
That's very unattractive to me, I don't like the thought of the shared details of my life being someone else's commercial product.
> They’ve captured 1/7th of the world
If you think having lots of customers online is a mark of quality, I suggest you listen to Bruno Mars' "The Way You Are", the highest selling song on digital, ever. Popular means successful, it doesn't mean good.
> They asked for all of your info, and you gave it to them
How is that supposed to be attractive? And a lot of people actually give fake info, speaking as someone whose facebook profile is named after a tractor and shows up as the wrong gender.
Speaking from experience, you can't always. Having done a lot of browser-testing, I've seen the same version of the same browser behave differently on the same OS. Between OS's there are more discrepancies.
Most of your users are going to be using Windows, so test on Windows first.
The baseline compatibility should be "functional but not necessarily beautiful".
Not wasting time getting pixel-perfection in IE is wise. Blocking IE is retarded.
The fact that you haven't even considered using Chrome Frame says a lot about your dev skills. Or, you know, lack of.
Looks like the data set is quite young, I'd be surprised if their info is older than a year.
Blockbuster games have as much intellectual requirement as blockbuster films. The films advertised on billboards aren't typically the ones that advance the medium creatively. Games are no different.
The problem with Braid is that it wasn't that innovative. Nice art style, sure. But is a 2d-platformer so revolutionary? Time-based play elements weren't new either.
So it was a well-built, good looking game, based on established mechanics, with a great story. Not a revolution in gaming though.
There are far more progressive games out there, which are far further removed from the world of the Blockbusters. On that basis I'd say that Blow is nice to have around, but he's no messiah, and not as essential to the medium as is suggested. I'd go so far as to say his attitude actually propogates the stereotype of the surly, antisocial gamer.
Some examples:
Amnesia - pure distilled terror in a way no other medium can achieve, a proof of the unique value of games
Minecraft - a game with no purpose, pure zen, which stuck two fingers up to fancy graphics (and it's sales proved the market for such games)
Child of Eden - an absolutely beautiful game which connects the player with music
Anyone want to add some of their favourite progressive games?
And an understanding of design and usability is vital, even though we're not the designers, and most jobs I've seen require that, but it's not even mentioned in the article.
I hate Putty though. I use Aptana for writing my code, and quite like the built-in terminal in that for SSH. You may already have tried Aptana, but I find that I use Notepad++ only for quick jobs these days, rather than longer coding sessions, so it seems to make my life easier.
I don't see anyone arguing that OLPC is the complete solution to education impoverished children. It might even be a bit cyber-utopian for my tastes, I don't think computers are the answer to every question. But then I do think that gettign books to kids helps their education, and nobody argues that. So if you can load one of these machines with 100 books, that's better again.
Is it the best way to spend $200 for a kids education? Not if it's the only money you're spending, but it could well be part of a broader imporvement.
Now I have a good job working with code, which I enjoy.
"Although many countries are aggressively implementing the One Laptop per Child (OLPC) program, there is a lack of empirical evidence on its effects. This paper presents the impact of the first large-scale randomized evaluation of the OLPC program, using data collected after 15 months of implementation in 319 primary schools in rural Peru. The results indicate that the program increased the ratio of computers per student from 0.12 to 1.18 in treatment schools. This expansion in access translated into substantial increases in use both at school and at home. No evidence is found of effects on enrollment and test scores in Math and Language. Some positive effects are found, however, in general cognitive skills as measured by Raven’s Progressive Matrices, a verbal fluency test and a Coding test." - http://www.iadb.org/en/research-and-data/publication-details...
So, rather than it being a failure, all we're told is that, after 15 months, maths and reading don't show improvements, but other areas do. So overall, it's positive.
But hey, what's an attentive reading of scientific studies worth against a link-baiting article that can be knocked up in ten minutes?
I wouldn't call them a language, and they're the main part of my job.
https://developer.mozilla.org/
You'd have to be very green to find w3schools to be any use, and even still, it would you bad advice too often.
Speaking as someone who develops html and css professionally (among other things), no they aren't programming languages. To call them as such would suggest some sort of logic, which unfortunately isn't present.
It takes maybe two years using them professionally most of your working days to become an expert. Everything after that is monotonous, repetetive drudgery.
Html5 is a disorganised mess and the wonderful css3 is vendor-prefix hell. I know a lot more of both of these languages than a sane person would want to, and I need a new job. The DOM is a handicap. The front-end of the web is broken.
I don't see how it's supposed to be a Panacea though. Are there people out there who have great difficulty blogging?
What decade was this fictional start-up created in? 1870?
What I don't like is how consumption-oriented Metro is. It doesn't matter how slick it is, I don't want to be bombarded with notifications when I sit down at my pc. But of course, I can avoid it entirely, which I probably will. Windows 7 should do me for the next five years, easy.
I love how oslic describes a dev who maintains their right to say how their work is used as a "protestor". Surely putting in the hard work, and being entitled to do with it as you please, is a cornerstone of free enterprise?
In a funny way, the Open Source and related movements are rocket fuel for idealised capitalism.
The first money I made on the web after college was made using Notepad++ to build sites on a LAMP stack. I'd guess most of us have similar stories. I'm happy to give away my knowledge for free, because it's not 1% of what I've received. And it doesn't mean I do everything for free either.
I don't think anyone can seriously claim that people making free software haven't changed EVERYTHING in software, especially on the web.
"For each level of markup nesting, try and indent your CSS to match" <= that made my teeth itch. Mostly just down to personal taste, but I really find it quicker to read css if only the values are indented. It's easier to compare nested classes that way, as repeated values would occupy more similar space.
"Also write vendor prefixed CSS so that colons all line up" <= not all vendor css3 values have the same structure, so this can't be a standard (eg: gradients, mixed border-radius)
I suppose whether or not you add conditional support for IE is a matter of taste. I prefer to handle IE the boilerplate way, with conditionals determining what class the html element has, and including appropriate styles in the main css. Why sacrifice good, standards-compliant css for dirty IE?
With his article above he's saying "this criticism of a company I'm involved with isn't valid, because these people aren't technically expert". That's wrong because you don't need to be a technical expert to value and appreciate personal privacy, which is the key issue. It's also hypocritical, because he's not a technical expert himself. Like the people he complains about, he makes his money from hype generated around products, without being capable of making his own product.
TechCrunch has the most punchable "journalists" I've ever seen, not including tabloids. As for one of their people accusing others of writing shit just for the pageviews, that's staggeringly hypocritical.
Also CrunchFund is a scam. Hire a popular hack, pay him to talk up a new venture, guaranteed business. It's as ethical as insider trading. Bad shit. Leads to lots of crappy "me-too" startups doing better than they deserve.
If you style a site by adding bits of css now and again while you build the backend of a site, it will look like crap. I know, because I used to do it, and the work I did then embarrasses me now.
You obviously know what a good design looks like, so do your design away from your project, in Photoshop or whatever, and don't turn it into css until you're happy with it.
Solicit criticism of your design. Ask people who know design to give you feedback, whether you know them personally or online. They'll stop you from repeating mistakes they may have learned from themselves.
Everything the user, heretohelp is saying sounds right to me.
I don't want to use your service, I have no need for it. I have four other services I can use to vent, and I only use 2 of them.
Are you addressing a need that isn't provided elsewhere? What research did you do?
If I was you, I think I'd be researching until I identified something people actually need or want, and I'd re-use some of the code from this project for connectivity.
Also, I'd allow people to use more than just Facebook. Maybe I'd rather have a unique account on your service that's associated with my email, but not discoverable by absolutely everybody.
However it needs more work. Multiple classes are broken.
.post-5 post type-post status-publish format-standard hentry category-products post {
}
Also, it misses a trick by not using heierarchy for definitions the way anybody who writes css as part of their job would.
I'd like to see it as a tool that gives you every definition you need, and then you can strip out what you don't want afterwards.
I can't see myself using it on a bespoke project, as I tend to write html and css simultaneously.