News for hackers. Stuff that matters.

prithee

Re:Trapping misbehaving bots in an AI Labyrinth on Wednesday March 26, 2025 @06:40AM (#43480710)
If you haven't already, you can read about "model collapse" which is what you are speaking about.
Re:Stanisław Lem's vision of artificial life on Thursday November 30, 2023 @03:54PM (#38478920)
This quote from "Non Serviam" section of "A Perfect Vacuum" by Lem also hints at future stochastic parrots argument.

The machine will employ, as the need arises, the pro- noun "I" and all its grammatical inflections. This, however, is a hoax! The machine will still be closer to a billion chattering parrots—howsoever brilliantly trained the parrots be—than to the simplest, most stupid man. It mimics the behavior of a man on the purely linguistic plane and nothing more. Nothing will amuse such a machine, or surprise it, or confuse it, or alarm it, or distress it, because it is psychologically and individually No One. It is a Voice giving utterance to matters, supplying an- swers to questions; it is a Logic capable of defeating the best chess player; it is—or, rather, it can become—a consummate imitator of everything, an actor, if you will, brought to the pinnacle of perfection, performing any programmed role—but an actor and an imitator that is, within, completely empty. One cannot count on its sympathy, or on its antipathy. It works toward no self-set goal; to a degree eternally beyond the con- ception of any man it "doesn't care," for as a person it simply does not exist.... It is a wondrously efficient combinatorial mechanism, nothing more.

Re:Goodreads Has No Incentive to Be Good on Friday June 30, 2023 @09:32AM (#36534562)
They are valuable the reasons you mention. I'm an avid reader, and sometimes people will ask me a question about a recommendation or what I've read, and I have a complete brain lapse (to the extent it's as if you'd wonder if I read at all). Having a list helps that anxiety. I don't really use the other features, and only settled on Goodreads after the Shelfari "merge".

I do the same with logging film watches on IMDb, which is actually useful because I can visualize exact watch behavior by the timestamps, and using exports I can also query my film history for personal recommendations (select documentaries that are horror tagged I've watched from the last 10 years).

It is, which is tragic when trying to preserve favorites and all trace is gone (including titles.)

I'll intentionally duplicate playlist entries (two different uploaders) as a buffer against rot.

My understanding is that this "reaction" is just immune response, and since you likely have a strong immune system than your father you saw a stronger reaction, both of which would likely be less deleterious than if your father contracted COVID directly.
I am one of those who was initially disappointed with the game and its numerous failings, but later enjoyed myself upon completion so I will try to convey why.

The product is incomplete, this is correct. But there is a degree of incompleteness or artifice I am comfortable with if there are other elements that work. Same goes with actual role playing games. When I play this game I have to wonder what is artifice? what is incomplete? and what is a concession for performance that has gone awry? In 2077 I feel all of these each session, which is unusual.

But with me: Immersion breaking issues such as cars on tracks, don't bother me. Following the narrative (though far from perfect) was a source of "fun" and being "acceptable" for me. I would be wishing all of these elements were strengthened, over the massive effort put into of an open world that doesn't really provide. I'm going to be won over by these arcs, and core gameplay and not point to point hijinks and antics. I don't feel 2077 ever lied in there, or at least the experience I wanted.

For a while in games they don't have to be real cars, but I want them to "feel" like real cars. So we get a complete games in a year where the AI to work beyond the paths, and now what is involved? It will be more immersive for sure, but how much longer till it is complete? For some playing the game, squinting at the 3D models now rendered as car sprites in the distance is enough.

Re:Why there’s so little left of the early internet on Saturday April 06, 2019 @01:58PM (#19592063)
Check out the recent game release, "Hypnospace Outlaw."
Re:The tragic end of Telltale Games on Friday October 05, 2018 @02:12PM (#18150359)
The Sierra DNA is there, but on a much, much more accessible level (for better or worse depending on how you want to take on the narrative or the game.)
Re:The tragic end of Telltale Games on Friday October 05, 2018 @09:13AM (#18147811)
They all shared the same narrative focus and gameplay mechanics of titles in the "adventure" game genre (inspect environment, walk around, quick time events, make decisions in conversation or events that at least promised branches in storyline.) Typically the engine and graphics styles were roughly the same, though improved as time progressed (to the point where you often felt they were battling the old engine).

I understand the limitations to this style and the problems became pronounced as time progressed but to have a "Telltale take" on a property, I roughly knew what kind of experience I was getting and at least for a while made me cautiously optimistic for the release (though I may be a minority.)

Re:Is Literature Dead? on Wednesday August 29, 2018 @09:35AM (#17868086)
One's likely adapted from novels as well.
Re:More Americans report near-constant cannabis use on Monday August 20, 2018 @04:50PM (#17803829)
I have the same issue with my neighbors and it is a drag. Doesn't even repel mosquitoes or anything useful, just cuts into my summer.
This isn't what you want in terms of dynamic content, but I wanted to bring it into the conversation just because of the breadth of segmentation -- http://everynoise.com/engenremap.html
Re:The Next Ten Billion Years on Friday December 06, 2013 @11:45AM (#6861967)
If you are at all interested in constructing these timeline focused thought experiments I highly recommend "microscope" an RPG by Ben Robbins.

http://www.lamemage.com/microscope/

Re:Multiplayer Genetic Cars on Friday June 28, 2013 @09:27AM (#5957819)
likely a 100k gen bot gone sentient, learned Russian.
Re:Kickstarter's team page on Friday January 11, 2013 @12:43PM (#5043841)
Not wholly true, for example game designer Luke Crane is in the assembly with a copy of his game book "Burning Wheel Gold" cracked open.
Re:Memoto Lifelogging Camera on Tuesday October 23, 2012 @12:47PM (#4688898)
As did I. Hang on there, as the second series was commissioned July of this year.
Re:SkyBiometry: Cloud-based Face Detection and Recognition API on Thursday October 11, 2012 @05:15PM (#4642839)
This might be indicative of where my head is at on this lovely day, but I was anticipating this to be some sort of webcam pointed skyward pareidolia project.
Re:TopCoder: Algorithm Tutorials on Saturday October 15, 2011 @11:24AM (#3114949)
Steven Skiena was one of the most enlightening professors I've had the pleasure to be lectured at during my education at SUNY Stony Brook.

It is worth mentioning that further within this link he has posted video lectures from 1997 and 2007, along with audio and presentation slides:

(Analysis of Algorithms Course):

http://www.cs.sunysb.edu/~algorith/video-lectures/

(Programming Challenges Course):

http://www.algorithm.cs.sunysb.edu/programmingchallenges/