percival_krusen
percival_krusen on Hacker News
One observation about diversity discussions: improved outcomes from diversity are credited to diversity. But worsened outcomes from diversity aren't blamed on diversity.
If you're going to tout problems in stereotypical male/male interactions as evidence in favor of more gender parity, I think you should be prepared to accept problems in stereotypical male/female interactions as evidence against more gender parity.
You didn't say anything about problems in stereotypical male/female interactions at all, so this objection technically doesn't apply to you. But I don't imagine that, had the interaction been a bad one between a male and a female in some stereotypical way, you would count it as an example of the drawbacks of more gender parity.
I am glad that tech is becoming a more welcoming place for women, and everyone benefits when men (or anyone) improve their communication and conflict resolution skills. But I find most discussions about the benefits of diversity to be disingenuous, because diversity is praised for desirable outcomes but escapes blame for undesirable outcomes.
2.
> What a waste of time.
Among the criticisms you could level here (and I agree this exchange warrants plenty of criticism) "waste of time" doesn't ring true to me. The participants resolved the dispute rapidly.
I assume they are a very small proportion of feedback. On the other hand, in my current non-game-development career, customers never threaten to rape or kill me. Never ever! It's never happened!
It's great that people threatening rape or homicide comprise less than 1% of game customers and not 20% or 50% or 80%. But a little goes a long way, when it comes to people threatening to rape or kill you. Many people are going to treat those threats as a significant incentive to stay out of game development.