oscarmv
After all the worst possible dev environment will get extensively used if there's money to be made using it (I'm thinking of talking with PS2 developers 20 years ago…).
The problem is convincing someone to try. There's a reputational issue "AppKit is haaaaard" "AppKit is baaaaad" "AppKit is dyiiiiiing". There's also a career issue as it's felt that building native mac apps is a career dead end.
I'm more worried about Apple's mac approach becoming Windows circa 2005, currently you can develop a mac app using AppKit, which is slowly rotting away, or using either Catalyst of SwiftUI, both of which are playing catchup with iOS and not really getting there. Too many options, none that are truly polished up anymore.
The whole chat transcript being a web view thing was one of the main reasons the app eventually got killed in favor of a Catalyst version. There was zero expertise in the team to make all the random new transcript features that the designers kept throwing on the iOS client and there was also no way to reuse the knowledge and code of the iOS team either. Various attempts to rewrite the mac client's chat transcript to native throughout the years failed due to lack of resources and/or corporate bullshit.