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Re:ClojureScript performance revisited on Tuesday December 15, 2015 @10:32AM (#10738292)
No particular reason, actually, that was unnecessary. I could also just have done #(hash-map :overlap-amount ... :mid-point ...)

I believe it was an independent function initially that I just plunked in there right before setting the gist live, since I wasn't using it anywhere else, but that was back in January.

Re:ClojureScript performance revisited on Tuesday December 15, 2015 @07:38AM (#10737415)
OP here (and new user).

Not sure what you mean.

While the framerate for the ClojureScript version was mistakenly capped at 30fps, if you look at the original numbers they had never hit that, which is why I hadn't noticed. A 30fps throttle is hardly your problem if you are hitting 5fps.

Even after upgrading ClojureScript to 1.7.170 there's only one result that could potentially have been affected - the one for 100 agents. Given all others were under 30fps, they wouldn't have been affected by the accidental throttling before the tweaks.

Cheers!