npteljes
npteljes on Hacker News
I didn't catch on to that at all. I even wrote my own comment, but seeing your reaction to the other guys' comments, I have re-read your original, and frankly, couldn't figure it out. I have asked ChatGPT and it decoded your intent correctly, and even seeing that, I couldn't reconcile it with the comment itself.
They say that a lot of communication is lost over text. I'm sure I could have caught the sarcasm if we spoke in real life, but in this textual form, it was completely lost to me, and it seems that for the other commenters as well.
I read the comment several times, and I can't figure out your intent, or the message, because of how much it's coded in doublespeak. That might also be what trips others up.
I completely agree. To me, it's the same with adventure, and platformer games and 2D. I think the key is symbolism. In 2D, graphics are more about communicating intent, 3D is more for realism - or maybe this is just the trap they fall into, because there are highly stylized 3D games as well, as well as technically-3D-but-actually-2D games.
Genres also come and go. Arena shooters are also out for a long time, compared to 95-2005. Or point and click adventure games. I think there are a huge amount of players who are genre agnostic, or, not even "gamers", and just jump from one type of fun to the next.
They are not this cynical over it, it's part of a plan. What they figure is that they can keep MS the de-facto standard this way. Photoshop worked the same way for very long.
I'm sure there's a lot they could do, but I think even is the worst scenarios, SteamOS would still be a vibrant indie platform, with many major releases from studios who dgaf about Microsoft specifically.
We'll see for sure, especially if the Gabecube sells well. Right now, SteamOS is still not among the largest players, when looking at units sold. I'm sure Microsoft will ramp something up when it gets more popular.
Try giving LTSC versions a go. Parents get a Windows, and you get much less headaches. Those get long security updates (Win 10 still being updated until 2032 for example), and they get no feature updates. The bloat is also cut down, no Store, no Cortana, etc. So overall, it's much easier to deal with. And it's a fully valid Windows, I do my gaming on it, and I have it installed for parents as well. Activation can be done by massgrave or by spinning up your own activation emulation server (under 10 minutes), and pointing the Windows to it (3 commands).
This is exactly why Valve's work is important with SteamOS. The more SteamOS devices people use, the more of a viable market they are, and so, a direct incentive is born, against locking games out of Linux.
Personally, I don't think it will get worse than it is now. Some games are locked to some platforms, be that Windows, PS5 or Switch, and many great games can be enjoyed in Linux.
Depending on the landscape, it will not be up to Microsoft, though. If enough SteamOS machines are on the market, it will be a viable target platform on its own, and then, even if MS had a special part of the API, the developers won't use it, lest they lose the SteamOS market.
But in many cases, like Proxmox, there is nothing proprietary. What they provide is the glue, the polish, the interface that ties together the technologies they build on. If they began to be nasty, you can just leave (or even, continue to use it however long you like).
In general, I don't think this is a threat. I think the problems begin with proprietary offerings, like they so often do in the cloud. Then's the time when vendor lock-in takes its toll. But even with AWS, if you stick to open interfaces, it's easy to leave.
What do you find wrong with "this new world"? For context, I'm using their free offering for my home server, for 6-7 years now. Happy as a clam.
No — I can assure you that I am a living, breathing human being.
Jokes aside, Windows 11 can be used with Linux on the same machine, Secure Boot on and off. Why does this fact seem to be so unacceptable to you?
You’ve repeated the claim without evidence and added personal insults. If you want this to be a real discussion, stop the bad faith, and support your argument properly.
Valve is clean enough. They develop and support Proton. Their stance, and the working state of Proton is quite clear. They run the Deck Verified program, where they ascertain on how well the software from their store works on the deck, via Proton.
In case you are wondering on how they go about this, you can learn here:
https://partner.steamgames.com/doc/steamdeck/compat
Attacks and accusations won't prove your point. I see no sources. "People know", "they expect" are not legal requirement.
To clarify, I'm waiting for a source for this statement of yours: "When you sell a product, technical support must be provided as a legal requirement in tons of countries." This is, so far, baseless.
Commendable action! If feel like it's a different case though. Two points:
1. Working for someone, even through a large company, is a much more directly supportive relationship, than using someone's free project. Especially since the project has a lot of large contributors.
2. A company is interchangeable, a skill is much less so. You can do the same, or very similar thing at the next company, but moving to a different language involves a lot of learning, even though both are programming languages.
For these reasons, if talking about a lot of people, I can see many of them leaving a problematic company, and only some of them changing their primary language. I'm sure there's someone out there throwing away two decades of experience for an ideal, but I don't think it's realistic, especially not for 1 problematic blog entry.
For one, CD Projekt would have been sued if this was the case. If there ever was a broken game release, Cyberpunk 2077 was one, with a staggering amount of players complaining about game breaking bugs. And those didn't go away for a good while too.
The only thing that happened is that the investors sued the company. As in, the only ones in a proper legal relationship with the company. None of this nonsense of software support / warranty that OP asserts.
I have my doubts, even for this softer version. These are things where one might feel very strongly in a moment, or even for a longer time, but facing a real life decision, there are so many other factors.
Of course we will never know the outcome of this, it's just my two cents.
No, it's the other way around. You raise "When you sell a product, technical support must be provided as a legal requirement in tons of countries", and you bring the source to back that up, otherwise, the point is moot. I merely brought the counterexample as a courtesy, to clearly illustrate what the industry standard is, since forever.
If you ever want to discuss the actual issue instead of spiraling, let me know. Bring sources. Until then, good luck out there.
https://www.reddit.com/r/WindowsLTSC/ for sure, massgrave.dev for activation (or vlmcsd, which I use, but now I'm reading that it's EOL). Unfortunately I cannot help with the Xbox stuff, but I'm sure there is help on the internet somewhere, people like to tinker with this system. I wish you luck!
If programming is just my hobby, then maybe. But would you, for example, quit your current job and look for another, just to change the programming language? I know I'm not that sort of person.
Looks-wise, I agree, the "MS heart Linux" era was better than the current one.
I don't appreciate the insults. And no, that's not how it works. You have the original claim, that support is "requirement in tons of countries around the world". Software in my experience, unless b2b or otherwise explicitly part of a contract, NEVER comes with any kind of support, or guarantee.
LTSC is basically a trimmed-down version of Windows. Whatever is possible in Home, Pro, Enterprise etc, is possible in the LTSC as well. Most of the LTSC surprise comes from the lack of features. For example, I installed the "LTSC N" version back in the day, and that didn't even had codecs, so when I opened Reddit in Firefox, the videos didn't play. But even that was easily amended by just installing a specific update.
In case you want a community around it as well, Reddit was helpful for me.
I absolutely cannot understand that. I'm aware that actual scams are illegal, as in, advertising a feature, and selling the thing without the feature, for example. But, are they not selling PC and PC software in the countries you refer to? Or if they do, why didn't they sue CD Projekt / GOG / Steam when they launched Cyberpunk 2077, and win a bunch of money?
I just cannot see this logic applied to software. And the lack of documented effort suggests to me that there is more to this than "not perfectly working software = illegal".
Do you have sources on this being illegal, or legal proceedings regarding this issue?
Not to mention, with Steam, you can refund the game if it ends up not working, "within 14 days of purchase and less than 2 hours of playtime".
I agree with you, and I too find this "funny". Frankly, being in such an intimate relationship with something, and not trusting it, and constantly going against it just made me feel unhealthy. Like they are out to get me, but this "they" has complete access to my computer, and therefore my life, since I live a significant part of it on the computer. It's like being in an abusive relationship, or a toxic family dynamic.
It helped me to make up my mind. Can I accept Microsoft, or not? I arrived at the answer that I can't. So, I migrated my life away from them.
In a practical term, one cannot consistently go against the grain, and be successful in it. There will be a time where one slips up, clicks the wrong thing, accepts the terms because they are in a hurry, or an auto-update arrives that overrides the previous settings. So, I think it makes the most sense to either accept the things, or at least accept the risks, or move away.
You can also try Windows LTSC. A little bit more fiddly to set up than normal Windows, but, you get a break from normal Windows. You'll have no problem since you tried Linux as well.
Try LTSC in case you haven't already. It's the essence of Windows, without most of this user-facing bullshit. They release it for environments where people expect their things to actually work, "like hospitals or kiosks". But, I can attest that it works for gaming as well.
Activation can work with Massgrave, or by you spinning up your own activation emulator, or by pointing your Windows to the myriad other activation emulators across the web. You download the image from Microsoft, install, a bunch of console commands, and you're good to go. Long support and no bullshit.