nonhaver
however, a lot of your claims are false - progress is being made in nearly all the areas you mentioned
> hallucinations
are reduced with GPT-5
https://cdn.openai.com/pdf/8124a3ce-ab78-4f06-96eb-49ea29ffb...
"gpt-5-thinking has a hallucination rate 65% smaller than OpenAI o3"
> limited context window
same deal. gemini 2.5-pro has a 1 million token context window and GPT-5 is 400k up from 200k with o3
https://blog.google/technology/google-deepmind/gemini-model-...
"native multimodality and a long context window. 2.5 Pro ships today with a 1 million token context window (2 million coming soon)"
> expensive to operate and train
we don't know for certain but GPT-5 provides the most intelligence for the cheapest price at $10/1 million output tokens which is unprecedented
https://platform.openai.com/docs/models/gpt-5
> guardrails
are very well implemented in certain models like google who provide multiple safety levels
https://ai.google.dev/gemini-api/docs/safety-settings
"You can use these filters to adjust what's appropriate for your use case. For example, if you're building video game dialogue, you may deem it acceptable to allow more content that's rated as Dangerous due to the nature of the game. In addition to the adjustable safety filters, the Gemini API has built-in protections against core harms, such as content that endangers child safety. These types of harm are always blocked and cannot be adjusted."
now id like to ask you for evidence that none of these aspects have been improved - since you claim my examples are vague but make statements like
> Inability to recall simple information
> inability to stay on task
> (doesn't) support its output
> (no) long term planning
ive experienced the exact opposite. not 100% of the time but compared to GPT-4 all of these areas have been massively improved. sorry i cant provide every single chat log ive ever had with these models to satisfy your vagueness-o-meter or provide benchmarks which i assume you will brush aside.
as well as the examples ive provided above - you seem to be making claims out of thin air and then claim others are not providing examples up to your standard.
heres something else to think about. try and tell everybody to go back to using gpt-4. then try and tell people to go back to using o1-full. you likely wont find any takers. its almost like the newer models are improved and generally more useful
to the point on hallucination - that's just the nature of LLMs (and humans to some extent). without new architectures or fact checking world models in place i don't think that problem will be solved anytime soon. but it seems gpt-5 main selling point is they somehow reduced the hallucination rate by a lot + search helps with grounding.
What is going on at ElevenLabs? Is everything vibe coded now? Is there nobody testing these products before pushing them out? This is the first time I'd characterize a product from a top AI company as complete slop from a conceptual and implementation perspective.
I feel like there's some sort of disconnect between the minds of tech CEOs and the general population's wants/needs especially in regards to creative domains. What kind of human wants this? Is there some grudge of tech people who never learned music/art/etc so their solution is to optimize it and create models so they can feel something?
one concern (speaking as someone who doesnt know what these internal pipelines look like) is that suno/udio could tweak their model weights just enough to change the fingerprint, making a detector obsolete with each new release (or even more simple - maybe just apply post processing? id imagine a small reverb could diffuse the content enough to make the fingerprint difficult to detect). that turns it into a cat‑and‑mouse game. if its cheaper for them to mutate models/tweak post processing than for others to train new detectors, they could spin up a new fingerprint every day.
> Audio Processing | Basic effects, limited voices | Complex DSP, many simultaneous sources | 150-400%
what? the web audio api is incredibly robust and performant. there is certainly no cap on voices besides memory constraints. writing your own audio engine in wasm would certainly not provide any advantage.
also all the use of tables + odd/broken styling on the page are red flags