no_multitudes
Yes I can. You are not entitled to a greater share of my attention than I feel your post is worth. I'm sorry if you find that upsetting!
Motte and bailey
This is not true. Mobius Digital, for example, does not use generative AI.
> Every software engineer, everywhere on Earth, is using LLMs to some extent in their workflow. The only exceptions are where it’s literally illegal to do so.
Surely you know such a broad statement cannot possibly be true
Yes. Of course you can explain all the nuance in your AI disclosure statement and consumers can decide if it matters to them.
>What if I made a game before LLMs existed, but now I'm using Astra to look for memory leaks and help me fix them? Does my "NO AI" label now flip?
Yes.
It would not lose all meaning. If you don't want to be tagged as AI, don't use AI to write your games. Customers can decide if that matters to them.
Personally, I do not think that Opus 5.5 has visual taste, and I find games with a UI clearly written by Claude to be unplayably ugly. I would love a filter that excluded them.
For whatever reason, the AI companies are (or at least were) not doing this kind of classification online during their testing runs, and instead just checking transcripts after the fact. This is more clear in the Anthropic reports about their incidents, for example:
"The earliest incidents date to April ... We began our transcript review on Thursday, July 23, and stopped all cyber evaluations the same day after identifying transcripts where Claude may have accessed the internet"[1]
I agree that it is crazy and negligent! I don't think it's good for their business, though -- who wants to use a model that will just cheat instead of doing the job you asked for?
> My naiveté extends to why there is such concern with "losing control of agents" when the above measures seem so doable. It might take a law but it seems doable.
At some point, if you are making an LLM in order to use it for useful work, it really benefits you to give it broad network egress.
[1] https://www.anthropic.com/news/investigating-incidents-cyber...
After we run out of space on the ocean I suppose it will make sense to consider space colonies, but I think you are really underestimating the technical challenges.
It would sound kind of LLM-y if you had said "It's not an anti-Waymo article. It's an article about how assistive technology is quietly degrading research."
(Of course, the correct approach to detecting AI is not counting LLM-isms, but feeding long-form text through a classifier model and picking up statistical correlations that are more in-distribution with LLM text than human text.)
The reason why AI detection tools other than Pangram are awful is because they are not really trying to solve the problem -- they just want to appear good enough to convince people to use them.
Well, you also need clarketech heat dissipation and collision deflection technology, if you want to get there without vaporizing.
(And I have a more weakly held belief that even if we do all die, Claude 3000 will still be thinking stuff like "Burning off Earth's atmosphere was the point that earns its keep." They just aren't optimizing these things to write legibly.)
The closest things to a technical answer I have seen are
1. "We'll have ChatGPT 9 solve it so that ChatGPT 10 is aligned, and then ChatGPT 10 can stop all the other AIs somehow"
2. "Let's do interpretability research so that we can understand what an AI is thinking and then maybe solve the alignment problem with that information."
In terms of non-technical answers, there is
3. hope scaling stops working before we create an AI formidable enough to pose an existential risk
4. hope alignment somehow happens for free
5. hope we can somehow create an enforceable multilateral treaty to stop research into a very profitable enterprise, despite the enormous economic incentives to defect.
I have the most faith in option 3, but unfortunately there's really nothing that can be done to make it more plausible -- it either happens or it doesn't.
I think most players would understand that in-game choices will not reflect the choices people actually made historically. Having not played Civilization, I'm not sure whether I would consider it to be educational -- I think it would depend on whether playing the game provides insight into real historical events.
For example, I would consider a sufficiently detailed LARP of a historical event to be educational[1] -- the actual choices and outcomes do not match what happened historically, but they can teach participants a great deal about the motives and limitations of real historical actors.
This website, on the other hand, seems to consist of 90% AI hallucinations and 10% data that was actually extracted from a real source[2]. Since these types of data are thoroughly mixed together, I think this website is about as educational as just making up something to believe about the past.
[1] https://college.uchicago.edu/news/academic-stories/history-c...