nertirs
Saying that your developers will solve every problem in 24 hours seems like a toxic pr move.
It makes no sense to use inheritance in the business layer, because a single feature request can make a lot of the carefully crafted abstractions obsolete.
I would argue, that a perfect simulation is most of the time less efficient than a simulation with very specific parameters. For example, humans studying game theory with artificial agents create very specific environments.
There are also plenty of reasons to run a simulation on a slower tick rate than a real world. For science, we simulated a black hole, which required hundreds of hours to simulate a single frame. For entertainment, we made movies, for which it is not uncommon to require thousand hours of cpu time just to render a single minute.
The stacking problem can be easily solved by applying the concept of entropy to it. You can't expect to receive the same amount of energy you put into a system. Therefor a simulation can't perfectly simulate the world running the simulation. Which means, that at the end of every single simulation chain exists a simulation not yet capable of generating a simulation. But this statement provides us no more information about the relationship between the simulator and the simulation.
We can introduce whatever constraints or assumptions we want. It makes no difference. My argument was against the statement, that one can say something is more likely or more reasonable, when debating if we are living a simulation. One can't.
You assume, that the simulating world is bound by the same restrictions as the simulation. Maybe the difference between our simulated world and the real world is the same like the difference between minecraft and our world.
We have trouble to predict, what the world will look like in a hundred years. And we have thousands of years of data on both humanity and our world. What hope do we have to state even one true fact about a world, that is simulating ours?
If the simulation is already simulating all the particles in the universe, then it doesn't matter what humanity does with all those particles. With access to all the particles in the universe humanity could easily simulate every single particle in a smaller universe at a high tick rate. A simulated humanity could even easily simulate every particle in a bigger universe, if we remove the requirement to render the world at a high tick rate.
So python programs, that already spend most of its cpu time running these libraries code, won't see much of an impact.