moshR
Re:Coelacanth: Lessons from Doom (2010)
on Tuesday July 01, 2014 @12:48AM (#7969199)
I wholeheartedly agree. I love Painkiller as well, but it (the original, at least) never quite got "maneuverability as defense" right in my opinion. I think one reason for this is the integration with the Havok physics engine. The character would often become stalled on debris from broken crates, vases, etc. Stairs were also an issue.
If anyone else is into these kinds of shooters, and wants to try more recent titles, I also highly recommend both Hard Reset (2011) and Shadow Warrior (2013) by Flying Wild Hog. I believe some of the developers were part of the original Painkiller team.
Re:The future of Unreal Tournament begins today
on Thursday May 08, 2014 @04:32PM (#7717496)
Fortunately there aren't any hats in CS:GO. The sought after items are rare weapon skins, especially those for knives.
http://steamcommunity.com/market/search?q=appid%3A730#p1_pri...
Re:The future of Unreal Tournament begins today
on Thursday May 08, 2014 @03:48PM (#7717267)
This announcement just sold me on an Unreal Engine 4 subscription[1] if for nothing else than to obtain access to early Unreal Tournament builds. Unreal Tournament is one of my favorite video game series, and I love that it is possible that I will be able to contribute to the development of the latest installment.