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moljacsharp

Re:Visual Studio for Mac on Monday November 14, 2016 @06:51AM (#12949186)
I believe MS claims they are "open source 1st" right now.

Everything made by Xamarin was opensourced in 2016-04/2016-05 under MIT license, so it cannot be vendor locked anymore.

Re:Visual Studio for Mac on Monday November 14, 2016 @06:49AM (#12949176)
Monodevelop/Xamarin.Studio have really simple addin system and writing addin to support anything shouldn't be big problem.

It is a lot easier than Visual Studio Extensibility system.

Re:Visual Studio for Mac on Monday November 14, 2016 @06:47AM (#12949162)
No way. WPF is too tightly bound to DirectX. Yes there are a lot of requests to do so, but effort is enormous.

Though there are projects that might indicate something (SkiaSharp and VulcanSharp) on mono project github organisation.

Re:Visual Studio for Mac on Monday November 14, 2016 @06:39AM (#12949118)
Core support (ASP.net Core) was added more than year ago in the form of addin.

Other project types were added recently and I haven't tried them yet, so I would not like to speculate.

https://msdn.microsoft.com/en-us/magazine/mt790182.aspx

Re:Visual Studio for Mac on Monday November 14, 2016 @06:32AM (#12949080)
Nope.

Most of the UI was rewritten for VS2010 with WPF (XAML, DirectX acceleration), but lower/deeper parts are written in c++ and this makes porting "probelmatic" (MFC, win32.dll, kernel.dll to posix stuff).

MonoDevelop ~ Xamarin.Studio is written in C# (some plugins in F#) and this makes porting easier. That is the reason there was MonoDevelop version on Windows.