mcksp
On a kinda similar note i always wander that about indie video games. We have this massive hits like balatro, vampire survivors, that easily could be made in the era of SNES or N64. But somehow we have to wait 30 years to get them.
It clearly wasn't technical side of things that prevented that, but also I don't believe it was lack of creativity.
Some could argue that it is just what art is, we will get every year some new thing, creating all "possible and meaningful" art right now isn't even valid thing to consider, because art isn't about exhausting a finite set of possibilities.
But at the other hand some mechanics, design solutions in the hindsight seem kinda obvious and make me wonder, what things we do not see now, but will look obvious to people 30 years from now.
Remote: Yes, Hybrid ok, Office ok
Willing to relocate: Maybe
Technologies: Kotlin/Java, Golang, SQL, no problem with frontend if needed.
Resume: https://mcksp.com/cv.pdf
Email: mac.spychala{at}gmail[dot]com
Hi! I'm software engineer with mostly backend experience, but if you have some open source / gamedev / tooling / etc opportunities hit me up too!