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marrianeKK

Thanks for your reply! I played around with Monogame[0] in the past and I absolutely loved the "code first" approach. I will definitely try out NasNas.

[0](https://www.monogame.net/)

I meant a comparison in terms of goals, ergonomics, etc. Whatever this new framework is trying to do differently. IIRC, Godot also started as a one-man show.
Looks interesting. But how does this compare to other frameworks like Godot or Unity?
TheCherno - https://www.youtube.com/c/TheChernoProject/videos

It's run by an ex EA software developer. However, his videos are mostly about C++ and game engine development. I'm not a game developer but I found his explanations of advanced C++ topics quite good.

>The article clearly identifies the source of this challenge: HR culture

I don't think so. I don't think the problem here is companies struggling to find the right people. It seems to me that companies have slashed hiring. There are too few regular job positions and too many people seeking them.

Re:Toward a “modern” Emacs on Sunday September 27, 2020 @04:48PM (#24610031)
I'm curious as to which plugins you have used to have that impression. My plugin experience with VS Code has been generally great. Far better than any Jetbrains product I've used, I dare say.
Re:Deno 1.4 on Monday September 14, 2020 @11:29AM (#24471312)
Couldn't agree with this more. I am a developer based in Zambia and it kind of surprises me how most Americans think their experiences are universal.
Re:Elixir Is Erlang, not Ruby on Monday September 07, 2020 @04:59AM (#24397860)
I feel the same way. I really want to jump into Elixir but the dynamic typing really puts me off.
Re:Design Tips for Developers on Thursday January 23, 2020 @11:28AM (#22128828)
Do you have any tips or sources for learning about how design works?