lurklurk
Re:‘A Minefield’: How Scholars Who Don’t Drink Navigate the Conference...
on Friday January 11, 2019 @02:58PM (#18886373)
I love berry ciders, but I’ve heard people saying these are ‘for the girls’, because, well, colorful sweet stuff. The weird pressure exists even for those who drink...
Re:Understanding Perlin Noise (2014)
on Wednesday January 09, 2019 @06:54PM (#18870264)
I have implemented Perlin Noise myself and wrote some procedural generation projects. Some experience to share:
- 2D Perlin Noise gives rather significant artifacts. If you look at the examples provided in the article you’ll notice that many of the edges in the examples are along the x and y direction. I use (open) simplex noise to avoid those. (When you are doing terrain generation those artifacts become easily noticeable)
- Gradient noises can be used to control more than just the intensity of something! I have used them to control the orientation of mountain ranges for example. Basically, you can use them to control anything that needs to be smooth and continuous over space.