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lukebitts

Re:Mathematics has changed. Let's act like it on Monday November 02, 2026 @04:54AM (#50334862)
> Gamedevs can make better games with AI! Yet the creatives don't get into gamedev if they didn't have to spend any effort to make their art

Ain’t that the truth… I’ve been slowly realizing I care very little for development when its done by AI. My main hobby, the one thing I’ve been doing since I was 13, is now as unsatisfying as it can be. Even aiming for more complicated projects I couldn’t have done before doesn’t feel satisfying

Re:Differences Between `Foldl` and `Foldr` on Monday October 05, 2026 @12:23PM (#49966914)
This was a very interesting read. Makes me want to try learning Haskell again after failing miserably a few years ago
Re:City building games have a Soul Problem pt.2 on Sunday October 04, 2026 @10:59AM (#49954474)
Do you usually interpret “nothing out of the ordinary” as “super computers only” or is that just for me?
Re:City building games have a Soul Problem pt.2 on Saturday October 03, 2026 @02:27PM (#49946555)
You are correct but what the article is asking for is nothing out of the ordinary, in fact mods already do what the author is asking for, just not in an automatic way
The only reason I clicked on the link was to read a list of examples, but for some reason the author seems to really want to define what a situationship is instead, disappointing
Re:AI usage patterns in software teams on Wednesday August 19, 2026 @11:46AM (#49363131)
To be fair, I do have to remind the AI to follow the codebase's conventions regularly and it is the #1 rule in our team's claude.md. And when I generate plans I ask that every new implementation follow a reference implementation. In your F# projects would something like that help or would it make no difference?
Re:AI usage patterns in software teams on Wednesday August 19, 2026 @08:23AM (#49360579)
This is a weird framing, but the user is the "intent". If you can produce "great code" by yourself (whatever that is), then you can get your agent to produce it for you. If you are talking about vibe-coding then yeah, it is going to be trash
Re:AI usage patterns in software teams on Wednesday August 19, 2026 @08:16AM (#49360501)
That has been my experience as well. Having the agent have full access to what it is building feels like a cheat code. A recent example: Godot (the game engine) has a feature where GPUParticles can spawn another particle system when they collide with something. Today (as in, download the engine right now and see it for yourself) this is broken, particles spawn beneath the collision box and the faster the particle is the worse it is.

So I asked Claude to first figure out a way to instrument GPU particle code so it could itself check his solutions. After that I left the agent running for 3 hours and it came back with a solution (continuous collision detection) and a bug fix (particles get their velocity applied an extra frame after colliding). I'm sure someone would find something to complain about the code (which is why I haven't upstreamed it) but it looks visually perfect and I had plan to fork the engine for my project anyway

Re:AI usage patterns in software teams on Wednesday August 19, 2026 @08:08AM (#49360430)
I read these kinds of comments and wonder what makes reality so different for us. I personally have found AI has the easiest time in the world following existing patterns. At my workplace, our frontend code is so well organized most of the time all the AI has to do is copy and paste an implementation from somewhere else and change the names, and it gets right pretty much 100% of the time
If it’s so necessary make sure to use your real account next time
Re:Using AI to write better code more slowly on Tuesday May 26, 2026 @01:17AM (#48275290)
The quick answer is that even in the workflow described by the author these tools don’t do the same thing AI does. And a good programmer/agent will be using these tools as well
Re:Microsoft starts canceling Claude Code licenses on Monday May 25, 2026 @04:25AM (#48264637)
Having read this whole conversation (much like one feels the need to stare at a car accident), you sound truly insane. I hope that’s you were aiming for, otherwise you really need help
I wonder what’s the difference between countries that drives that. It’s not like Brazil doesn’t have its own FDA, which is much more strict than the US one, from what I know. Maybe some kind of lobbying? Or are animal rights group that much stronger?
Re:Are Arrays Functions? on Tuesday January 20, 2026 @08:32PM (#46700108)
Some people really do look at a painting and see only brush strokes huh
Re:Eurydice: a Rust to C compiler (yes) on Monday December 08, 2025 @06:37AM (#46191123)
Any moment now…
Re:LinkedIn is loud, and corporate is hell on Friday November 28, 2025 @12:50AM (#46075875)
Unfortunately most users on reddit are bots instead
Re:Observations from People Watching on Sunday May 11, 2025 @01:25AM (#43951632)
I disagree. The difference here is that she is not advocating for acting on her assumptions, like an interviewer does. Maturity is not letting your assumptions cloud your judgement.
Re:Star Citizen crowdfunding passes $750M on Monday December 02, 2024 @07:45AM (#42295660)
I could open my copy of the game right now and find a bug in 5 minutes. That has been a constant for me since the game released and until at least 3 months ago when I last played
Re:Ask HN: How to deal with AI generated sloppy code on Tuesday October 01, 2024 @01:36PM (#41711598)
Funny that this gets downvoted when the original post is also AI generated
Re:Blender 16yo winner of UK younganimator of the year on Wednesday November 15, 2023 @08:13PM (#38284721)
Incredibly well done! Showcases a lot of Blender’s systems as well
Re:Upcoming changes to Rust's borrow checker on Sunday November 12, 2023 @09:38AM (#38240428)
I feel like we've been hearing about Polonius for years, the authors must be glad its finally here!
Re:Why Async Rust? on Sunday October 15, 2023 @03:16PM (#37892520)
Great read! I always enjoy these dives into the reasoning behind the language
Re:Translating Latin demonology manuals with GPT-4 and Claude on Tuesday October 03, 2023 @06:59PM (#37758727)
I haven't attempted latin translations, but anything from my native language to english and back has been 100% perfect, miles better than anything google translate can do
Great response, I downloaded Godot because I was looking for a lightweight engine that doesn't take two minutes to load. This seems to explain the reason for the performance, I'm glad its one of their focus
Re:Interactive tutorial building polished UI in JavaScript on Wednesday September 20, 2023 @12:49AM (#37580485)
Great write-up! It’s hard to find good “chonky” ui tutorials
Re:Changing the Rules of Rust on Sunday September 17, 2023 @10:30AM (#37545416)
Very interesting read! I really wish we could be unburdened by backwards compatibility so big changes like these are possible, but I realize that would open its own can of worms
It's always so funny seeing these kinds of comments from throwaway accounts
Re:The Rust I wanted had no future on Monday June 05, 2023 @11:46AM (#36198000)
I personally really like the type-system, for any kind of project really
Who is advocating for immediate turning off of oil pumps and transport networks?
That’s not true at all. If something is a waste but doesn’t meaningfully change yours odds of suvival, “evolution” won’t care

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