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liamgm

Re:Ubuntu 26.10 (Stonking Stingray) released on Thursday October 15, 2026 @05:35PM (#50110660)
Yes this FUD, EOL-ed LTS support individually same goes to older debian , older redhat or older EOL-ed windows , better you migrate to supported LTS-one , like move from EOL-ed debian to stable Debian one
Re:Ubuntu 26.10 (Stonking Stingray) released on Thursday October 15, 2026 @09:24AM (#50103351)
sound like FUD, ubuntu don't hold back security updates for their LTS distro , move to newer LTS one if you wanna secure your system, same goes to Debian or RedHat or Windows , who wanna maintain older Debian 9 security or Windows 7 secuity update.
Re:Apple/macOS silently removed from official Unix registry on Saturday October 10, 2026 @10:10AM (#50033196)
Enterpise espeically banking need standard and certification for reliability thats why , also certain Linux distro had certified before from China based on RHEL.

This is UNIX 03 certified OS with OSS alternatives from I gathered on internet :

- Apple OS X 10.7 - Apple macOS 26 , provide OSS Darwin 9 - Darwin 26

- Oracle Solaris 10 / 11 , provide OSS OpenSolais , then Illumos

- EulerOS 2.0 , based on RedHat Enterprise Linux / RHEL 7 and 8

- Inspur K-UX 2.0 , based on RedHat Enterprise Linux / RHEL 5

- Inspur K-UX 3.0 , based on RedHat Enterprise Linux / RHEL 7

Re:Building a Linux GPU Driver for the M4 Mac Mini in One Month on Wednesday September 16, 2026 @07:42AM (#49725248)
Here microsoft employee doing moonlightning job and competing with MS product while getting hired :

- https://news.ycombinator.com/item?id=43929828 , MS / ex-microsoft employee developing windows 11 like linux distro

- https://github.com/KyleGospo , MS employee developing Bazzite competing with Windows Game Ecosystem / DirectX

Re:Building a Linux GPU Driver for the M4 Mac Mini in One Month on Tuesday September 15, 2026 @10:13PM (#49721365)
Great job for bringing up new apple's silicon chip , m4 a18 to linux . I hope the project keep alive and maintained , and if you can't mainline it , remmber many other project do out-of-tree version well maintained [1] [2] [3] [4] [5] [6] [7] .

[1]: https://github.com/Rust-for-Linux/linux Rust for Linux

[2]: https://android.googlesource.com/kernel/common/ Android OS linux kernel

[3]: https://github.com/openzfs/zfs OpenZFS kernel module

[4]: https://github.com/awemorris/linux-pc98 Linux pc98 / 32 bit x86

[5]: https://github.com/OpenDingux/linux Linux on retro gaming device

[6]: https://github.com/AsahiLinux/linux Linux on older apple silicon M1/M2/M3 chip

[7]: https://github.com/microsoft/wsl2-linux-kernel Linux on Windows

Re:Ubuntu 26.10 completes transition to Rust-based coreutils on Tuesday September 15, 2026 @10:36AM (#49713207)
AI agent needs , rust memory safety , wasm , parralel task
Re:Ubuntu 26.10 completes transition to Rust-based coreutils on Tuesday September 15, 2026 @10:28AM (#49713095)
And in that debian install rust unix coreutils as default
Re:Shopify moves back to Native from React Native on Friday September 11, 2026 @06:21AM (#49656043)
Native is fast , no extra layer , the problem is maintaining on every native platform your app available. And AI tooling can handle that efficiently today , not way back then.

The problem with xplat is they add extra layer on top of platform native.

- React native and similar, add extra js runtime engine.

- Flutter and Kotlin MP add extra skia graphics engine.

- Skiptools add extra swift runtime

- Cordova adn similar add extra browser engine

- Etc

It's safe, worked from previously apple owned darwin oss, opendarwin and mklinux, also apple provided mostly of base OS under OSS license/APSL.
Also if you wanna GUI puredarwin exist , based on X11 no macOS GUI subsystem:

- https://sourceforge.net/projects/puredarwin/files/2012/ older

- https://github.com/PureDarwin/PureDarwin/releases/tag/17.4 older just before new Nix

- https://www.puredarwin.org/#get-it newest using X11 and Nix packager

this is when still using FreeBSD/NextBSD kernel, that DE using ObjC and basic framebuffer no x11 / wayland. The current one using Darwin kernel but still CLI only and no graphics subsystem supported yet.
Nah , OpenAI doing it right , defending its interest and valuable employee with both legal and public from competing company negative oppinion.
Re:Deno Desktop on Tuesday June 23, 2026 @04:09AM (#48641870)
the option to use system webview , electron don't provided that
Re:Deno Desktop on Tuesday June 23, 2026 @01:33AM (#48640727)
yes the big win from this is the Node API / NAPI support , if you write node_modules in nodejs , electron , raycast , edgejs you can reuse it .

https://wasmer.io/posts/edgejs-safe-nodejs-using-wasm-sandbo...

"NAPI allows native Node dependencies to target Node without actually depending on a specific version of Node or V8. NAPI abstracted the V8 JS engine away, by providing JS-like APIs for: creating an object, declaring a property, etc.

NAPI is the contract that all modern native Node modules use to interact with Javascript." [1]

1: https://wasmer.io/posts/edgejs-safe-nodejs-using-wasm-sandbo...

From i read that not "plugin"/module problem but library problem , difference is a lot. It's okay to depend on propietary library but not ok for propietary "plugin"/module.

Apple also doing this for their fork of CrossOver's Wine GPL called Game Porting Toolkit, composed by Wine + propietary D3DMetal DirectX library

Nah you cannot force proprietary library that consumed by fork of viral licenced app to changed it license.

For example of this case is Apple Game Porting Toolkit which is fork of Crossover version of Wine GPL , Apple modified the code add dependency to their own implementation of DirectX's D3DMetal which is proprietary licensed library. So GPTK is composed with mixed GPL Wine app + propietary D3DMetal.

it is okay for agpl3 app to consume propietary library , not the opposite that derived code must be same viral license
Yes , Win32 / DirectX in common HAL for games now , just compile your game for windows/steam , you can run everywhere , minimize the headache of doing native game development , like breaking with X11 / wayland kde / wayland gnome / wayland mutter .

For the OSes runtime side you can depend on SteamOS / Apple's Game Porting Toolkit / Crossover / Proton / DWProton / Wine / and Android's Winlator/Gamehub/Gamenative .

For DirectX compatibility you can depends on Apple's D3DMetal , DXMT , VKD3D , DXVK and WineD3D .

Re:GNU IFUNC is the real culprit behind CVE-2024-3094 on Thursday May 07, 2026 @11:51PM (#48058332)
xz-tools should scrap and reimplemented the code to the safer one , current one have safety and performance issue.
Re:Clarification on the Notepad++ Trademark Issue on Tuesday May 05, 2026 @11:30PM (#48031812)
NeXT + Notepad++ or NeXT + iPad + ObjC++ , nice , also Nextpad editor already exist , i found two.
Re:Windows API Is Successful Cross-Platform API on Sunday May 03, 2026 @03:09AM (#47994239)
I think not only win32 but win32 + directx API, the most used API for gaming industry. Wine , Proton , Crossover, DXVK, VKD3D, D3DMetal , WineD3D, Apple game porting toolkit , SteamOS , Winlator/Gamehub etc android Wine variant , ReactOS , MinGW from that API
Re:Run Swift on Debian Trixie on Monday April 27, 2026 @04:38AM (#47919126)
thanks , repurpose this guide for installing swift on latest ubuntu 26.04 lts , below the guide :

# Swift deps

sudo apt install build-essential

sudo apt install unzip gnupg2 libc6-dev libcurl4-openssl-dev libgcc-15-dev libpython3-dev libstdc++-15-dev libxml2-dev libncurses-dev libz3-dev pkg-config zlib1g-dev

# swift deps from ubuntu 24.04

# search latest package from pkgs.org web with ubuntu 24.04 updates category

wget http://archive.ubuntu.com/ubuntu/pool/main/libx/libxml2/libx...

wget http://archive.ubuntu.com/ubuntu/pool/main/i/icu/libicu74_74...

sudo dpkg -i libicu74_74.2-1ubuntu3.1_amd64.deb libxml2_2.9.14+dfsg-1.3ubuntu3.7_amd64.deb

wget http://archive.ubuntu.com/ubuntu/pool/main/p/python3.12/libp...

wget http://archive.ubuntu.com/ubuntu/pool/main/p/python3.12/libp...

wget http://archive.ubuntu.com/ubuntu/pool/main/p/python3.12/libp... sudo dpkg -i libpython3.12*

Re:Cal.diy: open-source community edition of cal.com on Wednesday April 22, 2026 @03:23AM (#47860220)
sadly it's one of the strictly viral license AGPL , i prefer the more permisive one
Re:Cal.diy: open-source community edition of cal.com on Wednesday April 22, 2026 @03:18AM (#47860186)
This is good , switching from viral license to more corporate friendly licensig
Re:Cal.com is going closed source on Wednesday April 15, 2026 @04:54PM (#47785094)
Changed the license of the foss version cal.diy to MIT . Grace in disguise , now enterprise user can host cal.diy without worries of viral licensing .
Re:MAUI Is Coming to Linux on Monday March 23, 2026 @04:40AM (#47486787)
avalonia xpf is xplat wpf runtime on top avalonia, paid. avalonia maui is xplat maui runtime on top avalonia, mit for now. avalonia have they own ui called avaloniaUI also xplat, free.
Re:Bazzite Post-Mortem on Tuesday February 10, 2026 @01:36PM (#46964651)
not undercover, kyle is microsoft employee based on his github bio.

also if you wanna support linux on gaming, just buy hardware that support steamos like steamdeck, steam machine, steam frame, legion go s, rog ally.

Re:Velox: A Port of Tauri to Swift by Miguel de Icaza on Tuesday January 27, 2026 @11:57AM (#46782689)
Unity engine , the most popular game engine based on mono. Also gnome software like glib , cairo , harfbuzz prolly used as foundation by all OSes, gui toolkit, programming language or browser on the market.