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leocrabe225

Re:Ask HN: Who wants to be hired? (August 2026) on Tuesday August 04, 2026 @03:05PM (#49173385)

  Location: France
  Remote: Yes, with a preference for in-person or hybrid.
  Willing to relocate: Yes, anywhere for the right role (visa sponsorship required outside the EU).
  Technologies: C#/.NET and C/C++ (strongest), TypeScript (most recent), Python, SQL/Postgres, Docker, Unity, OpenGL. Learning Rust. Production COBOL on z/OS.
Résumé/CV: https://calendini.xyz/cv

Email: [email protected]

Software engineer, four years professional. École 42 Paris. Currently maintaining production banking systems on a mainframe, which is unglamorous but a good education in what tech debt actually costs.

I care about simple, correct code, and systems that are easy to reason about and hard to break. Recently, I worked on a game logic engine in TypeScript, built from scratch, pure domain core, tests as the executable spec, with a postmortem (https://github.com/leocrabe225/rentier-rewrite).

Looking for a team with a strong engineering culture and work where correctness matters.

Re:Ask HN: What Are You Working On? (July 2026) on Monday July 13, 2026 @11:51AM (#48894557)
I'm learning Rust, and a bit about audio processing: https://github.com/leocrabe225/audiodsp Just before that I was learning TypeScript, and I'll be coming back to that project as it's quite the process. I'm leaning heavy TDD and rely on the type systems a lot. The project is called "Rentier", a joke about the Monopoly board game. https://github.com/leocrabe225/rentier-rewrite I finished part 1, with a postmortem. Part 2 is React frontend. Part 3 is implement the postmortem findings in the TS engine. Part 4 is update the React frontend for the updated engine. Part 5 is make the engine in Rust from scratch. Part 6 is point the React frontend to Rust engine, and praise the pros of having a good architecture. Kind of an ode to clean code if you will (Many things to learn along the way).