leguminous
* Roguelites have proliferated: Hades is the most obvious example, but there are a variety of sub-genres at this point.
* Vampire Survivors (itself a roguelite) spawned survivors-likes. Megabonk is currently pretty popular.
* Slay the Spire kicked off a wave of strategy roguelites.
* There are "cozy" games like Unpacking.
* I don't recall survival games like Subnautica or Don't Starve being much of a thing in the PS2 era.
* There are automation games like Factorio and Satisfactory.
* Casual mobile games are _huge_.
* There are more experimental games, sometimes in established genres, like Inscription, Undertale, or Baba Is You.
Not to mention that new games in existing genres can be great. Hollow Knight is a good example. Metroidvanias were established by the SNES and PS1 era, but Hollow Knight really upped the stakes.
I'm sure I'm forgetting things and people will have some criticism, but I really don't believe games have stagnated in general.
(There's no TAA in my use case, so there's no advantage for interleaved gradient noise there.)
EDIT: Actually, I remember trying R2 sequences for dither. I didn't think it looked much better than interleaved gradient noise, but my bigger problem was figuring out how to add a temporal component. I tried generalizing it to 3 dimensions, but the result wasn't great. I also tried shifting it around, but I thought animated interleaved gradient noise still looked better. This was my shadertoy: https://www.shadertoy.com/view/33cXzM
There are also lower ongoing costs for maintenance and fuel.
There is still the secondary wealth filter of having a place to park and charge, of course.
I don't think you need to be doubling here. Sampling at 13.5 MHz generates about 720 samples.
13.5e6 Hz * 53.33...e-6 seconds = 720 samples
The sampling theorem just means that with that 13.5 MHz sampling rate (and 720 samples) signals up to 6.75 MHz can be represented without aliasing.There's some history on the standard here: https://tech.ebu.ch/docs/techreview/trev_304-rec601_wood.pdf
It's made differently from this, though. It is aerated through a chemical reaction rather than mechanically.
https://store.steampowered.com/hwsurvey/Steam-Hardware-Softw...
In any case, I assume Beyond was relying on getting more market penetration past just vegetarians and vegans. There just aren't enough of us to get to the revenue they seem to be targeting. Personally, I'll be disappointed if they end up disappearing.
Actually, Energy Star and California's Title 24 have flicker standards. They may not go as far as some people like, but you can look for these certifications to know that a bulb at least meets a certain minimum standard.
I can no longer see banding if I add dither, though, and the extra noise is imperceptible when done well, especially at 4k and with a temporal component.
How much blending there is depends on the brightness at that particular area (brighter parts of the image will have wider scanlines and more blending) and the characteristics and configuration of the particular TV.
If I wanted sharp pixels, I would use something like the pixel-art-scaling shaders in Retroarch. I like bandlimit-pixel and pixel-aa, but most of them look pretty similar. They basically try to antialias the pixel edges. I prefer to fill the screen as much as I can using the correct aspect ratio and not worry about integer scaling.
For more realistic blending, CRT shaders are pretty good now.
See, for example: https://bartwronski.com/2021/02/15/bilinear-down-upsampling-...
Implementations of resizing based on aligning pixel centers resulted in slight shifts, which caused a lot of trouble.
The article mentions that counting is standard procedure, so hopefully this is how it works everywhere. It definitely seems like having someone who isn't the surgeon doing the counting would be the way to go. The surgeon is already very focused and it's easier to say "I'm sure I didn't leave anything" when someone else isn't telling you otherwise.
(Of course there are more reasons as well, but this is a popular one that some of my friends in government agencies complain about.)
Method 1.
float linear_to_srgb(float v) {
return v < 0.0031308 ? v * 12.92 : 1.055 * pow(v, 1.0 / 2.4) - 0.055;
}
vec3 linear_to_srgb(vec3 rgb) {
return vec3(linear_to_srgb(rgb.r), linear_to_srgb(rgb.g), linear_to_srgb(rgb.b));
}
Method 2: vec3 linear_to_srgb(vec3 rgb) {
bvec3 cutoff = lessThan(rgb, vec3(0.0031308));
vec3 upper = vec3(1.055) * pow(rgb, vec3(1.0 / 2.4)) - vec3(0.055);
vec3 lower = rgb * vec3(12.92);
return mix(upper, lower, cutoff);
}https://backend.daikincomfort.com/docs/default-source/produc...
* In cold weather, solar heat gain can work in your favor as well. Much of the effect will depend on the orientation, shading, and properties of your windows, though. On the other hand, as another commenter pointed out, more sun in southern, cooling-dominated climate can also mean more, cheaper electricity.
* If you have a heat pump water heater, it will actually _cool_ your space significantly. The heat is transferred from your home to your water and mostly goes down the drain with it.
* At 65F (18.3C), most people I know would already be wearing a jumper/sweater. That's why I chose a lower target temperature for Berlin. The best source I could find[1] indicates that in November-December of 2022 (in the context of rising energy prices due to Russia's war with Ukraine), Germans actually kept their houses at 19.4C, on average.
* Maybe I'm moving the goalposts a bit, but I chose Berlin mostly because the numbers worked out conveniently. As someone who grew up in the American upper midwest, I wouldn't consider Berlin to be particularly cold. Phoenix, on the other hand, is the hottest city in the country and its summers are some of the hottest in the world. In general, the hottest cities are still closer to what we'd consider room temperature than the coldest are.
[1] https://www.cleanenergywire.org/news/80-percent-german-house... (original report is on German)
The average high temperature in Phoenix in July is 106.5F (41.4C). If you are cooling to 70.0F (21.1C), that's a difference of 36.5F (20.3C).
The average January low in Berlin is 28.0F (-2.2C). If you are heating to 65.0F (18.3C), that's a difference of 37.0F (20.5C).
I feel like many people living in climates that don't require air conditioning have this view that it's fantastically inefficient and wasteful. Depending on how you are heating (e.g. if you are using a gas boiler), cooling can be significantly more efficient per degree of difference. Especially if you don't have to dehumidify the air, as in Phoenix.
Some of the cable ISPs also have such asymmetric service that you can use most of the upload bandwidth just with ACKs while downloading. They often use ACK suppression to reduce the number ACKs and use the link more efficiently.
The (2D) Lanczos downsizing can be done with only four samples using the bilinear sampling tricks that you mention, and I avoided expensive trigonometric functions, divisions, and the singularity at 0 by using an even 8th order polynomial approximation. I would be curious to see the results using this kernel, but the Lanczos is so far the best that I've tried.
You're currently down voted, but many Americans probably don't realize that some countries don't allow vented dryers. Vented dryers are standard here and many Americans have never seen anything else. They are indeed terribly inefficient, using the nice, conditioned, inside air once, heating it and then dumping it outside. All the air that is exhausted from the inside has to get replaced with air from the outside and has to be heated or cooled again.
One thing that was frustrating was that I couldn't template a function with another function (as far as I know). That lead to some copied and pasted code when I had multiple implementations that I wanted to compare. Can Metashade do that?
"The case against ultrasonic humidifiers."