lastscattering
Re:EventMaxxer – Automatically apply to events to get you in the right...
on Saturday October 03, 2026 @01:48PM (#49946252)
Looking forward to v2, where the agent also attends the events and networks with everyone else's agents.
Re:Show HN: Reladraw – A diagram language where you decide where to pl...
on Saturday September 26, 2026 @03:33PM (#49859785)
This is basically tikz's positioning library (right=of, below left=of) without having to touch LaTeX. With tikz it was never the nodes that hurt me, it was the edges. Once two edges want the same side of a box it gets ugly fast. Does the resolver do any routing, or is from:/to: all you get? And what happens with conflicting statements, does the first one win or do you get an error?
Re:Factorio that you can touch
on Friday September 25, 2026 @12:16PM (#49846552)
Fun thing about taking Factorio physical is that the game already has a real scale. A tile is a metre, that's what the km/h readouts for vehicles are based on. So a yellow belt moves at basically walking pace, and the engineer runs everywhere at about 30 km/h all day without getting tired. The mining drill that eats a whole ore patch is a 3x3m box.
Re:A brief history of Windows scroll bar shortcuts
on Wednesday September 23, 2026 @04:49PM (#49822367)
I built a site where the wheel doesn't scroll, it just steps to the next item. Ended up rebuilding half of this list badly (slider, prev/next buttons, Home/End). Didn't know about shift+click until today.