kurnikas
One of the other nice things they do as part of the pattern design process is testing the pattern makes sense at many "scales" and so you can actually define a "body" the size of a doll and use this for defining dolls clothing, or make really size inclusive clothing, there are members of the community with varying disabilities such as forms of dwarfism who otherwise struggle to find appropriately sized clothes.
This stuck out to me, there seems to be a trend in UX/UI where any move away from the "simplest path" is seen as a huge negative. Could it be the case that we use these tools (especially UI patterns like vi) because after the learning curve the give a huge amount of value? It seems like we are assuming that we should make a developer tool with the same level of "immediate familliarity" that we try to build into a website where customers will bounce easily, for an audience who is willing to spend time learning a tool if it provides value to them.
This is so important, as a relativley junior developer at a 6 person web dev shop, the owner is the only other backend developer. I have no room for climbing, even if I get a job title upgrade or a raise, my responsibilities and the level I work at won't change. I will handle the day to day backend and the owner works on strategic choices. There is only so much impact I can make in this position
One area that is different to a lot of other sports is that fights aren't stopped for bleeding often as it is very common for thai style elbows to open gashes on the face. A lot of experienced fighters will have scarring around the eyes from getting cut with elbows.
That said in the west fights are split into 3 classes (4 if you include novice fights) C which has no elbows or knees to the head, B which has no elbows to the head and A which uses All legal thai techniques