ktwo
Re:DeepMind and Blizzard Open StarCraft II as an AI Research Environment
on Wednesday August 09, 2017 @03:58PM (#14972988)
IMO there should also be a precision limit. The timing of actions should include human-typical jitter and the wrong action should sometimes be activated to simulate misclicks/fat-finger keypresses — e.g., messing up a control group by assinging a unit to the wrong number key. The bot must also not be able to act faster than human reaction times (~250ms), this could be enforced by adding a fixed delay to the observations.
I wouldn't be surprised if human Starcraft II play isn't so much limited by decision-making as by the translation of decisions into mechanical actions, which in turn dilutes the attention devoted to actual decision making.