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koko443

Re:Airport Simulator on Monday July 20, 2026 @09:37AM (#48978731)
The appeal of ATC-style games is that the entire difficulty curve comes from one mechanic: you're never doing anything hard, you're just doing too many easy things at once. Flight Control nailed that on touch screens. Curious how this one handles the difficulty ramp — more planes, faster planes, or tighter airspace?
Even if it was discovered in the beginning, wouldn't it be our distant descendants who could go?