kjr
Re:How to play a sound in a web browser (it ain’t easy)
on Wednesday March 16, 2011 @07:13PM (#2334382)
Collaborative DAW and mixing applications need to exist soon. There is a lot of really cool stuff that could be done in this space. Opportunities are endless and both at the professional and casual consumer level markets of happily paying users exist.
Re:I invested three years in a site which failed
on Saturday February 05, 2011 @02:40PM (#2183840)
So this is why people say ideas are worthless? Because this idea was worthless from day 1. Definitely a worthy learning experience though.
Re:Co-Founders: Your Idea is Worthless. Show Your Chops
on Friday February 04, 2011 @11:00PM (#2182408)
Ideas are worthless. Great Ideas are worth their weight in gold.
Re:Learning from Kenneth Cole's Social Media Mistake
on Friday February 04, 2011 @01:54PM (#2180620)
It is fantastic marketing if you ask me.
Re:What I learned from watching six hours of Starcraft
on Wednesday February 02, 2011 @07:36PM (#2172994)
In pro gaming not so much. What I mean here is "casual" pro gaming. This is a big issue in FPS games. Smaller player driven leagues have a hard time weeding out cheaters in games like counterstrike and other fps's. This leads into the other point as well. Football is just jammed down peoples throats so much that even watching TV/movies you probably got a decent understanding of it. Without casual pro gaming it is hard to gain interest in e-sports at a high level.
Re:What I learned from watching six hours of Starcraft
on Wednesday February 02, 2011 @07:28PM (#2172956)
Pretty impressive. Much of this money likely goes to further tournaments and such anyways so a lot of the money is probably finding its way back to players.
Re:What I learned from watching six hours of Starcraft
on Wednesday February 02, 2011 @07:26PM (#2172944)
Wouldn't it be better if Blizzard employed them? Set up internal league systems and actually embraced e-sports as a revenue generating area? I think the next evolution of e-sports will be a big name company actually doing the above. Problem is it is pretty risky to do. Games with huge fanbases and legacies of e-sports like starcraft/counterstrike are probably the only ones were it would work right out of the gate.
Re:What I learned from watching six hours of Starcraft
on Wednesday February 02, 2011 @07:22PM (#2172919)
yeah but how much? has a market actually taken form or are those casters who are making money nothing more then novelty?
Re:What I learned from watching six hours of Starcraft
on Wednesday February 02, 2011 @07:21PM (#2172911)
I predict e-sports to develop almost identical to american sports. Thus, before any real money can be made (for players and distributors/producers) elements of american sports need to be echoed: big money backers (owners), betting, and a more structured and and centralized league system.
The problem is e-sports is still so immature for the above three things, both technically (cheating is a major issue) and in popularity (e-sports has yet to prove exiting to the uninformed spectator).
Re:Need a name for your startup? I wrote a domain name generator in No...
on Friday November 05, 2010 @04:23PM (#1874735)
Very cool, good brainstorming tool.