kinsho
Then you treated your dislike of Indian food as some sort of objective statement, alleging most non-Indian folk like it only because of political wokeness. You illustrated that point by bringing up your sous chef's love of Indian food, despite this weird idea that his Aryan physical features should have marred his palette for life when it comes to food rich in spices.
There's some troubling racial undertones peppered throughout your post, let alone some serious notes of snobbery. Honestly, you seem like a bright guy, so I hope you take this moment to do some seriously deep introspection here. As it stands right now, it seems to me you harbor some old-fashioned beliefs regarding non-white people that are just factually wrong.
That being said, I'm bearish on Snapchat, at least in the short term. I don't see much opportunity for growth, not unless it manages to capture the hearts and minds of the next budding wave of teens.
So no, new solutions do not only appear when a market incentive is there. If anything, the market's role is better described as determining whether to drive the mass-production of these solutions.
On a tangential note, innovation and free markets may have little more than a relationship by happenstance now that I think about it.
And to your point regarding sales and marketing, this is exactly what I meant when I talk about not coddling stupid people. If stupid people are driven to buy a product because a particular celebrity endorses it, let them waste their money on that crap. Honestly, the government could only do so much to baby-proof the world for the stupid people. I am a big believer in the notion that government should only intervene against this idiocy when such behavior negatively impacts the rest of society (see chain smokers and the cost they incur on our health care system).
And nobody here is condoning this notion that companies be allowed to openly lie and deceive consumers. I'm not quite sure where this information asymmetry aspect you bring up is coming from. Free markets require an informed citizenry to perform efficiently.
Besides that, you're missing something important about the idea of a free market. Whenever a problem or an issue arises, eventually somebody somewhere will introduce a product or solution that addresses that problem. If the problem is seen as troubling for a significant number of people, enough people will buy that solution/product, which will incentivize more suppliers/producers provide even more of such solutions and products.
Basic economics. No need to write regulation to force companies to build functionality that people do not even want or care much about in the first place. If people are too stupid to look out for themselves, let them be punished for the consequences of their stupidity.
The road to hell is paved with good intentions....
I also wouldn't be surprised if (much like cars), tractors generally only need mechanical repairs over the duration of their lifespans.
I see this all the time with people that know zilch about technology, but it really disappoints me when I even see my fellow technologists underestimate the amount of engineering effort it takes to get something simple like a server up and running reliably.
I'm not saying I agree with John Deere's attempt to prevent people from playing around with its tractor software, but I am saying that you're exaggerating here.
You may not like it, but sometimes, the market moves in ways you do not like. All you can do is adapt or put your own product out there instead.
One thing really irked me...the author states that initially "...death was a failure state because it required little explanation and was easy to quantify from a programming and visual standpoint."
Bullshit. Death is a failure state because it's a natural mode of failure for a hero on an adventure trying to fight off a horde of koopas/moblins/thugs/zombies/aliens/etc. Developers used death not as an easy way to signify failure, but as a sensible way to signify failure.
Sure, he can bring up games like Super Dodge Ball to illustrate his point that the mechanism of death was sometimes forced into the game to convey failure scenarios, but then what about games like Duck Hunt, Sim City, and Super Tecmo Bowl? In not one of those games did your avatar 'die' in any failure scenario. Failure was denoted in a multitude of other ways in those games.
I wish I had the foresight to created idea/feature patents like 'Allowing users to reply in a forum-like setting in order to generate even more conversation'. That way, I could sue Y-Combinator for 'profiting wildly from my idea.' Perhaps the good folks over at Y-Combinator can take a page from your book and give me a percentage stake in every single start-up they help to seed.