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justinlloyd

Re:Ask HN: Who wants to be hired? (September 2026) on Thursday September 03, 2026 @02:40PM (#49554634)

    Location: San Francisco, CA and Los Angeles, CA
    Remote: Yes, hybrid considered for the right money.
    Willing to relocate: Not at this time
    Current Level: Senior Staff / Principle / Lead

    I'm a seasoned generalist with deep focus in certain areas such as game development, performance engineering, systems engineering, low-level engineering and embedded software.

    What I shipped this year for money: Performance improvements to HFT code (Rust & C++) for financial trading. Firmware for the hardware of an ereader (Rust+ARM).

   What I shipped last year for money: High performance (C++) server backend for a video game.

    Current side-project: Deep internals work on VS Code Web: using quilt to maintain patches against upstream, extending it with inline agent panels and custom completion providers, backed by a bespoke C# server replacing the Node.js REH with my own dedicated server - similar in spirit to Coder's Code Server or OpenVSCode-Server.

    Technologies: kernel drivers, systems engineering, video games, AI, LLMs, caching, graphics, rendering, assembly languages, generative AI, heavy focus on back-end systems, and to a lesser degreee, full-stack.

   - Languages: C++, C, C#, Go, Rust, TypeScript, JavaScript, Python, Ruby, Lua, + more.
   - Backend: node, FastAPI, Django, PostgreSQL, mySQL, RocksDB, GraphQL, SQLite.
   - Engines: DumpsterFire, UnrealEngine, Unity3D.
   - Platforms: Windows, macOS, iOS, Android, Linux, SONY PS2/3/4, XBOX360/One, Switch, embedded, web
   - Frontend: Next, React, Vue, Pixi
   - DevOps/Cloud: AWS, Docker, Kubernetes, VMs, Vagrant, VMWare, TeamCity, Jenkins, CI/CD
   - AI/ML: Model training/tuning, LoRa, RAGs, PyTorch, TensorFlow, SciKit, OpenCV, etc, etc, generative AI and computer vision.
   - LLM Integrations: OpenAI, Gemini, Claude plus many others, local and cloud.

    Résumé/CV: https://justin-lloyd.com/ (PDF at the bottom of the page)
    Email: [email protected]

    MSc in CompSci and MSc in AI/Robotics

    20+ years of experience in performance critical systems engineering, video game development, embedded (C/C++/Rust/Asm), low-level engineering & AI, full stack and high performance backends.

    Open to full time or contract. Looking for something low-stress and interesting, so open to unconventional setups, but base comp still needs to be grounded in reality.
Re:Ask HN: Freelancer? Seeking freelancer? (August 2026) on Friday August 07, 2026 @04:23AM (#49207406)

    SEEKING WORK | Remote
    Location: Los Angeles, CA and San Francisco, CA

    I'm a seasoned generalist with deep focus in certain areas such as game development, performance engineering, systems engineering, low-level engineering and embedded software.

    What I shipped this year for money: Performance improvements to HFT code (Rust & C++) for financial trading. Firmware for the hardware of an ereader (Rust+ARM).  

    Current side-project: Deep internals work on VS Code Web: using quilt to maintain patches against upstream, extending it with inline agent panels and custom completion providers, backed by a bespoke C# server replacing the Node.js REH with my own dedicated server - similar in spirit to Coder's Code Server or OpenVSCode-Server.

    Technologies: kernel drivers, systems engineering, video games, AI, LLMs, caching, graphics, rendering, assembly languages, generative AI, heavy focus on back-end systems, and to a lesser degreee, full-stack.

   - Languages: C++, C, C#, Go, Rust, TypeScript, JavaScript, Python, Ruby, Lua, + more.
   - Backend: node, FastAPI, Django, PostgreSQL, mySQL, RocksDB, GraphQL, SQLite.
   - Engines: DumpsterFire, UnrealEngine, Unity3D.
   - Platforms: Windows, macOS, iOS, Android, Linux, SONY PS2/3/4, XBOX360/One, Switch, embedded, web
   - Frontend: Next, React, Vue, Pixi
   - DevOps/Cloud: AWS, Docker, Kubernetes, VMs, Vagrant, VMWare, TeamCity, Jenkins, CI/CD
   - AI/ML: Model training/tuning, LoRa, RAGs, PyTorch, TensorFlow, SciKit, OpenCV, etc, etc, generative AI and computer vision.
   - LLM Integrations: OpenAI, Gemini, Claude plus many others, local and cloud.

    Résumé/CV: https://justin-lloyd.com/ (PDF at the bottom of the page)
    Email: [email protected]

    MSc in CompSci and MSc in AI/Robotics and an MBA

    20+ years of experience in performance critical systems engineering, video game development, embedded (C/C++/Rust/Asm), low-level engineering & AI, full stack and high performance backends, leading and managing multiple teams.

    Open to full time or contract but prefer contract. Looking for something low-stress and interesting so flexible on money.
Re:Ask HN: Who wants to be hired? (August 2026) on Friday August 07, 2026 @04:23AM (#49207403)

    Location: Los Angeles, CA and San Francisco, CA
    Remote: Yes, hybrid considered for the right money.
    Willing to relocate: Not at this time

    I'm a seasoned generalist with deep focus in certain areas such as game development, performance engineering, systems engineering, low-level engineering and embedded software.

    What I shipped this year for money: Performance improvements to HFT code (Rust & C++) for financial trading. Firmware for the hardware of an ereader (Rust+ARM).  

    Current side-project: Deep internals work on VS Code Web: using quilt to maintain patches against upstream, extending it with inline agent panels and custom completion providers, backed by a bespoke C# server replacing the Node.js REH with my own dedicated server - similar in spirit to Coder's Code Server or OpenVSCode-Server.

    Technologies: kernel drivers, systems engineering, video games, AI, LLMs, caching, graphics, rendering, assembly languages, generative AI, heavy focus on back-end systems, and to a lesser degreee, full-stack.

   - Languages: C++, C, C#, Go, Rust, TypeScript, JavaScript, Python, Ruby, Lua, + more.
   - Backend: node, FastAPI, Django, PostgreSQL, mySQL, RocksDB, GraphQL, SQLite.
   - Engines: DumpsterFire, UnrealEngine, Unity3D.
   - Platforms: Windows, macOS, iOS, Android, Linux, SONY PS2/3/4, XBOX360/One, Switch, embedded, web
   - Frontend: Next, React, Vue, Pixi
   - DevOps/Cloud: AWS, Docker, Kubernetes, VMs, Vagrant, VMWare, TeamCity, Jenkins, CI/CD
   - AI/ML: Model training/tuning, LoRa, RAGs, PyTorch, TensorFlow, SciKit, OpenCV, etc, etc, generative AI and computer vision.
   - LLM Integrations: OpenAI, Gemini, Claude plus many others, local and cloud.

    Résumé/CV: https://justin-lloyd.com/ (PDF at the bottom of the page)
    Email: [email protected]

    MSc in CompSci and MSc in AI/Robotics and an MBA

    20+ years of experience in performance critical systems engineering, video game development, embedded (C/C++/Rust/Asm), low-level engineering & AI, full stack and high performance backends, leading and managing multiple teams.

    Open to full time or contract but prefer contract. Looking for something low-stress and interesting so flexible on money.
Re:Ask HN: Freelancer? Seeking freelancer? (July 2026) on Tuesday July 14, 2026 @07:11PM (#48914138)

    I'm a seasoned generalist with deep focus in certain areas such as game development, performance engineering, systems engineering, low-level engineering and embedded software.

    Location: San Francisco, CA and Los Angeles, CA
    Remote: Yes, hybrid considered for the right money.
    Willing to relocate: Not at this time

    Current side-project: Deep internals work on VS Code Web: using quilt to maintain patches against upstream, extending it with inline agent panels and custom completion providers, backed by a bespoke C# server replacing the Node.js REH (similar in spirit to Coder's Code Server or OpenVSCode-Server).

    Technologies: kernel drivers, systems engineering, video games, AI, LLMs, caching, graphics, rendering, assembly languages, generative AI, heavy focus on back-end systems, and to a lesser degreee, full-stack.

   - Languages: C++, C, C#, Go, Rust, TypeScript, JavaScript, Python, Ruby, Lua, + more.
   - Backend: node, FastAPI, Django, PostgreSQL, mySQL, RocksDB, GraphQL, SQLite.
   - Engines: DumpsterFire, UnrealEngine, Unity3D.
   - Platforms: Windows, macOS, iOS, Android, Linux, SONY PS2/3/4, XBOX360/One, Switch, embedded, web
   - Frontend: Next, React, Vue, Pixi
   - DevOps/Cloud: AWS, Docker, Kubernetes, VMs, Vagrant, VMWare, TeamCity, Jenkins, CI/CD
   - AI/ML: Model training/tuning, LoRa, RAGs, PyTorch, TensorFlow, SciKit, OpenCV, etc, etc.
   - LLM Integrations: OpenAI, Gemini, Claude plus many others, local and cloud.

    Résumé/CV: https://justin-lloyd.com/ (PDF at the bottom of the page)
    Email: [email protected]

    MSc in CompSci and MSc in AI/Robotics and an MBA

    20+ years of experience in performance critical systems engineering, video game development, embedded (C/C++/Rust/Asm), low-level engineering & AI, full stack and high performance backends, leading and managing multiple teams.

    Open to full time or contract but prefer contract. Looking for something low-stress so flexible on money.
Re:Ask HN: Who is hiring? (July 2026) on Tuesday July 14, 2026 @03:55PM (#48912171)

    > Note, AI experience is a plus, but not welcome

?
Re:Ask HN: Who wants to be hired? (July 2026) on Tuesday July 14, 2026 @03:43PM (#48912047)

    I'm a seasoned generalist with deep focus in certain areas such as game development, performance engineering, systems engineering, low-level engineering and embedded software.

    Location: San Francisco, CA and Los Angeles, CA
    Remote: Yes, hybrid considered for the right money.
    Willing to relocate: Not at this time

    Current side-project: Deep internals work on VS Code Web: using quilt to maintain patches against upstream, extending it with inline agent panels and custom completion providers, backed by a bespoke C# server replacing the Node.js REH (similar in spirit to Coder's Code Server or OpenVSCode-Server).

    Technologies: kernel drivers, systems engineering, video games, AI, LLMs, caching, graphics, rendering, assembly languages, generative AI, heavy focus on back-end systems, and to a lesser degreee, full-stack.

   - Languages: C++, C, C#, Go, Rust, TypeScript, JavaScript, Python, Ruby, Lua, + more.
   - Backend: node, FastAPI, Django, PostgreSQL, mySQL, RocksDB, GraphQL, SQLite.
   - Engines: DumpsterFire, UnrealEngine, Unity3D.
   - Platforms: Windows, macOS, iOS, Android, Linux, SONY PS2/3/4, XBOX360/One, Switch, embedded, web
   - Frontend: Next, React, Vue, Pixi
   - DevOps/Cloud: AWS, Docker, Kubernetes, VMs, Vagrant, VMWare, TeamCity, Jenkins, CI/CD
   - AI/ML: Model training/tuning, LoRa, RAGs, PyTorch, TensorFlow, SciKit, OpenCV, etc, etc.
   - LLM Integrations: OpenAI, Gemini, Claude plus many others, local and cloud.

    Résumé/CV: https://justin-lloyd.com/ (PDF at the bottom of the page)
    Email: [email protected]

    MSc in CompSci and MSc in AI/Robotics and an MBA

    20+ years of experience in performance critical systems engineering, video game development, embedded (C/C++/Rust/Asm), low-level engineering & AI, full stack and high performance backends, leading and managing multiple teams.

    Open to full time or contract but prefer contract. Looking for something low-stress so flexible on money.
Re:Ask HN: Who wants to be hired? (October 2025) on Wednesday October 08, 2025 @02:03PM (#45518888)

    I'm a seasoned generalist with deep focus in certain areas such as game development, performance engineering, systems engineering, low-level engineering and embedded software.

    Location: Los Angeles, CA or San Francisco, CA or London, UK
    Remote: Yes, hybrid considered for the right money.
    Willing to relocate: No

    Technologies: kernel drivers, systems engineering, video games, AI, LLMs, caching, graphics, rendering, assembly languages, generative AI, heavy focus on back-end systems, and to a lesser degreee, full-stack.

   - Languages: C++, C, C#, Go, Rust, TypeScript, JavaScript, Python, Ruby, Lua, many others.
   - Backend: node, FastAPI, Django, PostgreSQL, mySQL, RocksDB, GraphQL, SQLite.
   - Engines: DumpsterFire, UnrealEngine, Unity3D.
   - Platforms: Windows, macOS, iOS, Android, Linux, SONY PS2/3/4, XBOX360/One, Switch, embedded, web
   - Frontend: Next, React, Vue, Pixi
   - DevOps/Cloud: AWS, Docker, Kubernetes, VMs, Vagrant, VMWare, TeamCity, Jenkins, CI/CD
   - AI/ML: Model training/tuning, LoRa, RAGs, PyTorch, TensorFlow, SciKit, OpenCV, many others.
   - LLM Integrations: OpenAI, Gemini, Claude plus many others, local and cloud.

    Résumé/CV: https://justin-lloyd.com/ (PDF at the bottom of the page)
    Email: [email protected]

    MSc in CompSci and MSc in AI/Robotics and an MBA

    20+ years of experience in performance critical systems engineering, video game development, embedded (C/C++/Rust/Asm), low-level engineering & AI, full stack and high performance backends, leading and managing multiple teams.

    Open to full time or contract but prefer contract.
Re:Ask HN: Freelancer? Seeking freelancer? (October 2025) on Wednesday October 08, 2025 @01:40PM (#45518667)
SEEKING WORK

    I'm a seasoned generalist with deep focus in certain areas such as game development, performance, systems engineering, low-level engineering and embedded software.

    Location: Los Angeles, CA or San Francisco, CA or London, UK
    Remote: Yes, hybrid considered for the right money.
    Willing to relocate: No

    Technologies: C++, C, C#, Go, Rust, TypeScript, JavaScript, Python, Ruby, Unreal Engine, Unity3D, iOS, Android, Windows, macOS, Linux, kernel drivers, systems engineering, video games, AI, LLMs, RAGs, Redis, caching, graphics, rendering, assembly languages, generative AI, heavy focus on back-end systems and to a lesser degreee, full-stack.

    Résumé/CV: https://justin-lloyd.com/ (PDF at the bottom of the page)
    Email: [email protected]

    MSc in CompSci and MSc in AI/Robotics and an MBA

    20+ years of experience in performance critical systems engineering, video game development, embedded (C/C++/Rust/Asm), low-level engineering & AI, full stack and high performance backends, leading and managing multiple teams.

    Open to full time or contract but prefer contract.
You can certainly do that, but then your Samsung refrigerator will not acknowledge the water filter inserted into it and refuse to dispense water or make ice.

This is an actual thing.

Re:Ask HN: Freelancer? Seeking freelancer? (September 2025) on Sunday September 14, 2025 @03:24PM (#45242514)
SEEKING WORK

    Location: Los Angeles, CA or San Francisco, CA or London, UK
    Remote: Yes, hybrid considered for the right money.
    Willing to relocate: No
    Technologies: C++, C, C#, Go, Rust, TypeScript, JavaScript, Python, Ruby, Unreal Engine, Unity3D, iOS, Android, Windows, macOS, Linux, kernel drivers, systems engineering, video games, AI, LLMs, RAGs, Redis, caching, graphics, rendering, assembly languages, generative AI
    Résumé/CV: https://justin-lloyd.com/ PDF at the bottom of the page
    Email: [email protected]
    MSc in CompSci and MSc in AI/Robotics and MBA
    20+ years of experience in performance critical systems engineering, video game development, low-level engineering & AI, full stack and high performance backends, leading and managing multiple teams.
    Open to full time or contract but prefer contract.
Re:Ask HN: Who wants to be hired? (September 2025) on Sunday September 14, 2025 @03:14PM (#45242450)

    Location: Los Angeles, CA or San Francisco, CA or London, UK
    Remote: Yes, hybrid considered for the right money.
    Willing to relocate: No
    Technologies: C++, C, C#, Go, Rust, TypeScript, JavaScript, Python, Ruby, Unreal Engine, Unity3D, iOS, Android, Windows, macOS, Linux, kernel drivers, systems engineering, video games, AI, LLMs, RAGs, Redis, caching, graphics, rendering, assembly languages, generative AI
    Résumé/CV: https://justin-lloyd.com/ PDF at the bottom of the page
    Email: [email protected]
    MSc in CompSci and MSc in AI/Robotics and MBA
    20+ years of experience in performance critical systems engineering, video game development, low-level engineering & AI, full stack and high performance backends, leading and managing multiple teams.
    Open to full time or contract but prefer contract.
Re:Ask HN: Who wants to be hired? (August 2025) on Tuesday August 05, 2025 @11:40AM (#44799456)

    Location: London, UK or Los Angeles, CA
    Remote: Yes, hybrid considered for the right money.
    Willing to relocate: No
    Technologies: C++, C, C#, Go, Rust, TypeScript, JavaScript, Python, Ruby, Unreal Engine, Unity3D, iOS, Android, Windows, macOS, Linux, kernel drivers, systems engineering, video games, AI, LLMs, RAGs, Redis, caching, graphics, rendering, assembly languages, generative AI
    Résumé/CV: https://justin-lloyd.com/
    Email: [email protected]
    MSc in CompSci and MSc in AI/Robotics
    20+ years of experience in performance critical systems engineering, video game development, low-level engineering & AI, leading and managing multiple teams.
    Open to full time or contract but prefer contract.
Re:Ask HN: Who wants to be hired? (July 2025) on Wednesday July 02, 2025 @03:11AM (#44440956)

    Location: Los Angeles, CA
    Remote: Yes
    Willing to relocate: No
    Technologies: C++, C, C#, Go, Rust, TypeScript, JavaScript, Python, Ruby, Unreal Engine, Unity3D, iOS, Android, Windows, macOS, Linux, kernel drivers, systems engineering, video games, AI, LLMs, RAGs, Redis, caching, graphics, rendering, assembly languages, generative AI
    Résumé/CV: https://justin-lloyd.com/
    Email: [email protected]
    MSc in CompSci and MSc in AI/Robotics
    20+ years of experience in video game development, systems engineering, low-level engineering & AI, leading and managing multiple teams.
    Open to full time or contract but prefer contract.
Re:Ask HN: What Are You Working On? (June 2025) on Tuesday July 01, 2025 @02:16AM (#44431109)
Working on: A romance novel (of all things).

Designing: A new social media website.

Re:A map of torii around the world on Saturday February 22, 2025 @06:12PM (#43144274)
Los Angeles. Missing both my front gate and my back gate, and the temple bell just inside, and the kabukimon that leads to the engawa, covered by the nokishita. Shikata ga nai
Re:Dear CTO: it's not 2015 anymore on Monday October 21, 2024 @01:10PM (#41906148)
My second time with "unlimited PTO." Two days in eight months. I attended a funeral. "There's never enough time. We need to get this milestone shipped. Maybe next quarter we can build in some slack for you."
Same here. It's just wishy-washy uncommitted phrasing indicative of "don't make a strong opinion that is polarizing" that is so characteristic of AI generated text. I used to use an online writing service for content many years ago and one of the hallmarks of "I'm doing this for a little extra money" and "I'm a pro writer between gigs" was the "in conclusion" and "therefore" and the three part school essay structure. It screamed bad writing, and I am seeing the same kind of flags in AI generated text too.
Am I supposed to take this article seriously?

I see the author is perhaps ironically rejecting a narrative by using another narrative to advocate for their position.

The author is sort of implying that there's harm to society and the individual by engaging in these narrative arcs without any actual evidence to support their position. Merely a "I feel" and "might" and "could even become dangerous."

Way too many wishy-washy phrases attempting to soften their opinion, but then goes on to present a false dichotomy of absolutes vis-a-vis: You either embrace the narrative structure and have it destroy you, or you reject the narrative structure and live a care free life.

And because of the uncommitted weasel phrases this entire article has the hallmarks of AI generated slop that someone had to rush through for publication because they procrastinated. I'm flagging this one as "yawn."

Re:Study: Cats Are Almost Liquid on Thursday October 17, 2024 @07:54PM (#41875025)
When a cat can go between two openings that are too small for the cat to pass through and the cat isn't being observed is what's interesting though and nobody has yet explained that.
Yes, I started a new job in March and my various marketing efforts in multiple channels contributed, but two of my personal websites, and basically the C.V. website, is brought up in conversation by other people more than any of my other public websites.
Yes. 100% Several times. Though it's just another marketing vehicle, and with marketing, it is an amalgam of all of your marketing efforts in all channels. And a personal site doesn't have to be a blog.
Re:ReMarkable launch Paper Pro, a colour e-ink tablet on Thursday September 05, 2024 @02:21AM (#41454075)
To difficult to swat flies with and the hired help cannot spread them on the kitchen floor after mopping so that the floor dries faster.
Re:ReMarkable launch Paper Pro, a colour e-ink tablet on Wednesday September 04, 2024 @08:28PM (#41452286)
The kind of ebook reader you open to the crossword puzzle and say "harrumph" an awful lot whilst sitting in your high back wing chair in front of the fireplace where discrete employees refill your brandy snifter. You may occasionally bend down one corner of the ebook reader as you peer askance at the likes of who they are letting in these days. There is a member of staff whose sole job it is to stand nearby with a real news paper and snap the pages to show your displeasure as you return to crossword. Five down, "someone who adds nothing to the conversation beyond pointing out the minor flaws in another's statements." Begins with P... With P... Hmmm...

;-)

I kind of like this A1 ebook idea. Time to get out the wallet.

Re:Sainsbury Wing contractors find 1990 letter from donor on Tuesday August 27, 2024 @07:46PM (#41374515)
The fact that telex was immensely faster, lower bandwidth, operated on terrible PSTN networks (not regular telephone networks) with absurdly low quality, could work internationally with no special hand-off equipment or special fax lines being required, and had multicast and store-and-forward built-in to the protocol and had an image printer protocol extension that was superior in quality to fax and again, required no special equipment for international transmission, could work even when the mains electricity was down (phones and telexes were on separate networks), teleprinters could be powered directly from the telex connection, could work over low bandwidth ham radio connections, and is still in use today in certain parts of the world where it is critical the information gets through, there's a reason that a lot of companies still used the telex well into the early part of the 21st century.

Not meant as a explaining type of response, merely as a "this is an interesting piece of useless information."

Re:Copy-on-Write Performance and Debugging on Monday June 24, 2024 @06:41PM (#40781865)
Have been running ReFS on a drive on my Windows 10 workstation for about three years, and recently started using a dev drive equivalent on Windows 10 for the past two months. Our Unreal Engine project is quite large, 600+GB straight from the P4 depot before building. I need to keep a few separate workspaces around, one for current development work, one for swarm reviews, one for "let me test out a thing that might break" because as we know, branching in Perforce can quite painful, especially on large depots. At one point I needed to have dozens of workspaces synced to specific changelists whilst we hunted down a bug in one of our levels.

ReFS, with block de-duplication and LZ4 compression has reduced the per-workspace footprint to around 10% of what it was previously. Decreased build times by around 5% and decreased archive, stage and package times by about 80% by deploying MSBuild SDK CopyOnWrite. I also moved the DDC onto the VHDX where the project resides which has further reduced the footprint of the project.

Windows 11 canary channel (still in canary I think) has a modified Win32 that supports CoW FileCopyEx. You can get similar gains by other means on Win10 and Win11 by using ReFS CoW aware utilities.

Have used XFS, BTRFS, APFS and others extensively over the years, so I am glad that Windows is finally getting in on the action.

This reads like whataboutism. Very disingenuous.
Grew up in a 15th century farm house that was built decades before Columbus set sail and re-discovered the Americas. A few years ago the wife and I were contemplating buying a property in England where the realtor enthusiastically explained that "the plumbing was modernized in the 16th century."
Re:Cat as a Service on Sunday June 02, 2024 @10:14PM (#40558796)
There are limitations to the bandwidth available in the cat distribution network which I don't think have ever been studied adequately. There's probably a grant that could be applied for in there somewhere. There's probably some interesting research to be done in cat distribution network congestion too.

I did some computer vision research, and an unpublished (though posted on a blog) paper in the area of feline toe bean rejection on a multi-touch display in a predator/prey simulated environment, i.e. a touch screen display with a virtual mouse (prey) interacted with by a real cat AKA "an expensive cat toy."

Have been running TimeSnapper non-stop on my Windows laptop and Windows workstation since... January 1st, 2006 at 11:16AM. That's almost 18 years of desktop capture. Crazy to think about that. I may have been running it prior to that, but that's the first recorded date on my saved captures. 50% resolution. 60% quality. JPEG. The entire screen and any attached monitors. Hundreds and hundreds of gigabytes of my daily professional and personal life. Captured once every 10 seconds. The movies I've watched. The games I've played. The thoughts I've had. The code I wrote. All of it captured.

Prior to TimeSnapper for Mac I ran my own little script, and a companion one for Linux. Now I have TimeSnapper on my Macbook Pro too. And if you ever create a Linux version (or want someone to create a Linux version), let me know. I'd be happy to beta test.

I've lost count of the number of times that TimeSnapper has saved my arse, either with accidentally deleted data, finding an obscure web page, proving I did something on a specific date/time, or that something happened in the way I say it did, or recovering the keys to a small amount of Ethereum and Dogecoin stored in a wallet.

Thank you for TimeSnapper. It has been interesting to use it for that length of time.

"Four weeks work in 9 minutes" captured by TimeSnapper where I create a video game (or three) in October of 2012 http://www.otakunozoku.com/video/working.flv

Sorry, it's an flv, along with an onion on your belt, it was the fashion back in the day

> Clearly you have a formula that works.

I/me/mine literally gave you a formula that works. In plain English. At least for I/me/mine. And you wish the comment were more helpful?

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