justinlloyd
Location: San Francisco, CA and Los Angeles, CA
Remote: Yes, hybrid considered for the right money.
Willing to relocate: Not at this time
Current Level: Senior Staff / Principle / Lead
I'm a seasoned generalist with deep focus in certain areas such as game development, performance engineering, systems engineering, low-level engineering and embedded software.
What I shipped this year for money: Performance improvements to HFT code (Rust & C++) for financial trading. Firmware for the hardware of an ereader (Rust+ARM).
What I shipped last year for money: High performance (C++) server backend for a video game.
Current side-project: Deep internals work on VS Code Web: using quilt to maintain patches against upstream, extending it with inline agent panels and custom completion providers, backed by a bespoke C# server replacing the Node.js REH with my own dedicated server - similar in spirit to Coder's Code Server or OpenVSCode-Server.
Technologies: kernel drivers, systems engineering, video games, AI, LLMs, caching, graphics, rendering, assembly languages, generative AI, heavy focus on back-end systems, and to a lesser degreee, full-stack.
- Languages: C++, C, C#, Go, Rust, TypeScript, JavaScript, Python, Ruby, Lua, + more.
- Backend: node, FastAPI, Django, PostgreSQL, mySQL, RocksDB, GraphQL, SQLite.
- Engines: DumpsterFire, UnrealEngine, Unity3D.
- Platforms: Windows, macOS, iOS, Android, Linux, SONY PS2/3/4, XBOX360/One, Switch, embedded, web
- Frontend: Next, React, Vue, Pixi
- DevOps/Cloud: AWS, Docker, Kubernetes, VMs, Vagrant, VMWare, TeamCity, Jenkins, CI/CD
- AI/ML: Model training/tuning, LoRa, RAGs, PyTorch, TensorFlow, SciKit, OpenCV, etc, etc, generative AI and computer vision.
- LLM Integrations: OpenAI, Gemini, Claude plus many others, local and cloud.
Résumé/CV: https://justin-lloyd.com/ (PDF at the bottom of the page)
Email: [email protected]
MSc in CompSci and MSc in AI/Robotics
20+ years of experience in performance critical systems engineering, video game development, embedded (C/C++/Rust/Asm), low-level engineering & AI, full stack and high performance backends.
Open to full time or contract. Looking for something low-stress and interesting, so open to unconventional setups, but base comp still needs to be grounded in reality. SEEKING WORK | Remote
Location: Los Angeles, CA and San Francisco, CA
I'm a seasoned generalist with deep focus in certain areas such as game development, performance engineering, systems engineering, low-level engineering and embedded software.
What I shipped this year for money: Performance improvements to HFT code (Rust & C++) for financial trading. Firmware for the hardware of an ereader (Rust+ARM).
Current side-project: Deep internals work on VS Code Web: using quilt to maintain patches against upstream, extending it with inline agent panels and custom completion providers, backed by a bespoke C# server replacing the Node.js REH with my own dedicated server - similar in spirit to Coder's Code Server or OpenVSCode-Server.
Technologies: kernel drivers, systems engineering, video games, AI, LLMs, caching, graphics, rendering, assembly languages, generative AI, heavy focus on back-end systems, and to a lesser degreee, full-stack.
- Languages: C++, C, C#, Go, Rust, TypeScript, JavaScript, Python, Ruby, Lua, + more.
- Backend: node, FastAPI, Django, PostgreSQL, mySQL, RocksDB, GraphQL, SQLite.
- Engines: DumpsterFire, UnrealEngine, Unity3D.
- Platforms: Windows, macOS, iOS, Android, Linux, SONY PS2/3/4, XBOX360/One, Switch, embedded, web
- Frontend: Next, React, Vue, Pixi
- DevOps/Cloud: AWS, Docker, Kubernetes, VMs, Vagrant, VMWare, TeamCity, Jenkins, CI/CD
- AI/ML: Model training/tuning, LoRa, RAGs, PyTorch, TensorFlow, SciKit, OpenCV, etc, etc, generative AI and computer vision.
- LLM Integrations: OpenAI, Gemini, Claude plus many others, local and cloud.
Résumé/CV: https://justin-lloyd.com/ (PDF at the bottom of the page)
Email: [email protected]
MSc in CompSci and MSc in AI/Robotics and an MBA
20+ years of experience in performance critical systems engineering, video game development, embedded (C/C++/Rust/Asm), low-level engineering & AI, full stack and high performance backends, leading and managing multiple teams.
Open to full time or contract but prefer contract. Looking for something low-stress and interesting so flexible on money. Location: Los Angeles, CA and San Francisco, CA
Remote: Yes, hybrid considered for the right money.
Willing to relocate: Not at this time
I'm a seasoned generalist with deep focus in certain areas such as game development, performance engineering, systems engineering, low-level engineering and embedded software.
What I shipped this year for money: Performance improvements to HFT code (Rust & C++) for financial trading. Firmware for the hardware of an ereader (Rust+ARM).
Current side-project: Deep internals work on VS Code Web: using quilt to maintain patches against upstream, extending it with inline agent panels and custom completion providers, backed by a bespoke C# server replacing the Node.js REH with my own dedicated server - similar in spirit to Coder's Code Server or OpenVSCode-Server.
Technologies: kernel drivers, systems engineering, video games, AI, LLMs, caching, graphics, rendering, assembly languages, generative AI, heavy focus on back-end systems, and to a lesser degreee, full-stack.
- Languages: C++, C, C#, Go, Rust, TypeScript, JavaScript, Python, Ruby, Lua, + more.
- Backend: node, FastAPI, Django, PostgreSQL, mySQL, RocksDB, GraphQL, SQLite.
- Engines: DumpsterFire, UnrealEngine, Unity3D.
- Platforms: Windows, macOS, iOS, Android, Linux, SONY PS2/3/4, XBOX360/One, Switch, embedded, web
- Frontend: Next, React, Vue, Pixi
- DevOps/Cloud: AWS, Docker, Kubernetes, VMs, Vagrant, VMWare, TeamCity, Jenkins, CI/CD
- AI/ML: Model training/tuning, LoRa, RAGs, PyTorch, TensorFlow, SciKit, OpenCV, etc, etc, generative AI and computer vision.
- LLM Integrations: OpenAI, Gemini, Claude plus many others, local and cloud.
Résumé/CV: https://justin-lloyd.com/ (PDF at the bottom of the page)
Email: [email protected]
MSc in CompSci and MSc in AI/Robotics and an MBA
20+ years of experience in performance critical systems engineering, video game development, embedded (C/C++/Rust/Asm), low-level engineering & AI, full stack and high performance backends, leading and managing multiple teams.
Open to full time or contract but prefer contract. Looking for something low-stress and interesting so flexible on money. I'm a seasoned generalist with deep focus in certain areas such as game development, performance engineering, systems engineering, low-level engineering and embedded software.
Location: San Francisco, CA and Los Angeles, CA
Remote: Yes, hybrid considered for the right money.
Willing to relocate: Not at this time
Current side-project: Deep internals work on VS Code Web: using quilt to maintain patches against upstream, extending it with inline agent panels and custom completion providers, backed by a bespoke C# server replacing the Node.js REH (similar in spirit to Coder's Code Server or OpenVSCode-Server).
Technologies: kernel drivers, systems engineering, video games, AI, LLMs, caching, graphics, rendering, assembly languages, generative AI, heavy focus on back-end systems, and to a lesser degreee, full-stack.
- Languages: C++, C, C#, Go, Rust, TypeScript, JavaScript, Python, Ruby, Lua, + more.
- Backend: node, FastAPI, Django, PostgreSQL, mySQL, RocksDB, GraphQL, SQLite.
- Engines: DumpsterFire, UnrealEngine, Unity3D.
- Platforms: Windows, macOS, iOS, Android, Linux, SONY PS2/3/4, XBOX360/One, Switch, embedded, web
- Frontend: Next, React, Vue, Pixi
- DevOps/Cloud: AWS, Docker, Kubernetes, VMs, Vagrant, VMWare, TeamCity, Jenkins, CI/CD
- AI/ML: Model training/tuning, LoRa, RAGs, PyTorch, TensorFlow, SciKit, OpenCV, etc, etc.
- LLM Integrations: OpenAI, Gemini, Claude plus many others, local and cloud.
Résumé/CV: https://justin-lloyd.com/ (PDF at the bottom of the page)
Email: [email protected]
MSc in CompSci and MSc in AI/Robotics and an MBA
20+ years of experience in performance critical systems engineering, video game development, embedded (C/C++/Rust/Asm), low-level engineering & AI, full stack and high performance backends, leading and managing multiple teams.
Open to full time or contract but prefer contract. Looking for something low-stress so flexible on money. > Note, AI experience is a plus, but not welcome
? I'm a seasoned generalist with deep focus in certain areas such as game development, performance engineering, systems engineering, low-level engineering and embedded software.
Location: San Francisco, CA and Los Angeles, CA
Remote: Yes, hybrid considered for the right money.
Willing to relocate: Not at this time
Current side-project: Deep internals work on VS Code Web: using quilt to maintain patches against upstream, extending it with inline agent panels and custom completion providers, backed by a bespoke C# server replacing the Node.js REH (similar in spirit to Coder's Code Server or OpenVSCode-Server).
Technologies: kernel drivers, systems engineering, video games, AI, LLMs, caching, graphics, rendering, assembly languages, generative AI, heavy focus on back-end systems, and to a lesser degreee, full-stack.
- Languages: C++, C, C#, Go, Rust, TypeScript, JavaScript, Python, Ruby, Lua, + more.
- Backend: node, FastAPI, Django, PostgreSQL, mySQL, RocksDB, GraphQL, SQLite.
- Engines: DumpsterFire, UnrealEngine, Unity3D.
- Platforms: Windows, macOS, iOS, Android, Linux, SONY PS2/3/4, XBOX360/One, Switch, embedded, web
- Frontend: Next, React, Vue, Pixi
- DevOps/Cloud: AWS, Docker, Kubernetes, VMs, Vagrant, VMWare, TeamCity, Jenkins, CI/CD
- AI/ML: Model training/tuning, LoRa, RAGs, PyTorch, TensorFlow, SciKit, OpenCV, etc, etc.
- LLM Integrations: OpenAI, Gemini, Claude plus many others, local and cloud.
Résumé/CV: https://justin-lloyd.com/ (PDF at the bottom of the page)
Email: [email protected]
MSc in CompSci and MSc in AI/Robotics and an MBA
20+ years of experience in performance critical systems engineering, video game development, embedded (C/C++/Rust/Asm), low-level engineering & AI, full stack and high performance backends, leading and managing multiple teams.
Open to full time or contract but prefer contract. Looking for something low-stress so flexible on money. I'm a seasoned generalist with deep focus in certain areas such as game development, performance engineering, systems engineering, low-level engineering and embedded software.
Location: Los Angeles, CA or San Francisco, CA or London, UK
Remote: Yes, hybrid considered for the right money.
Willing to relocate: No
Technologies: kernel drivers, systems engineering, video games, AI, LLMs, caching, graphics, rendering, assembly languages, generative AI, heavy focus on back-end systems, and to a lesser degreee, full-stack.
- Languages: C++, C, C#, Go, Rust, TypeScript, JavaScript, Python, Ruby, Lua, many others.
- Backend: node, FastAPI, Django, PostgreSQL, mySQL, RocksDB, GraphQL, SQLite.
- Engines: DumpsterFire, UnrealEngine, Unity3D.
- Platforms: Windows, macOS, iOS, Android, Linux, SONY PS2/3/4, XBOX360/One, Switch, embedded, web
- Frontend: Next, React, Vue, Pixi
- DevOps/Cloud: AWS, Docker, Kubernetes, VMs, Vagrant, VMWare, TeamCity, Jenkins, CI/CD
- AI/ML: Model training/tuning, LoRa, RAGs, PyTorch, TensorFlow, SciKit, OpenCV, many others.
- LLM Integrations: OpenAI, Gemini, Claude plus many others, local and cloud.
Résumé/CV: https://justin-lloyd.com/ (PDF at the bottom of the page)
Email: [email protected]
MSc in CompSci and MSc in AI/Robotics and an MBA
20+ years of experience in performance critical systems engineering, video game development, embedded (C/C++/Rust/Asm), low-level engineering & AI, full stack and high performance backends, leading and managing multiple teams.
Open to full time or contract but prefer contract. I'm a seasoned generalist with deep focus in certain areas such as game development, performance, systems engineering, low-level engineering and embedded software.
Location: Los Angeles, CA or San Francisco, CA or London, UK
Remote: Yes, hybrid considered for the right money.
Willing to relocate: No
Technologies: C++, C, C#, Go, Rust, TypeScript, JavaScript, Python, Ruby, Unreal Engine, Unity3D, iOS, Android, Windows, macOS, Linux, kernel drivers, systems engineering, video games, AI, LLMs, RAGs, Redis, caching, graphics, rendering, assembly languages, generative AI, heavy focus on back-end systems and to a lesser degreee, full-stack.
Résumé/CV: https://justin-lloyd.com/ (PDF at the bottom of the page)
Email: [email protected]
MSc in CompSci and MSc in AI/Robotics and an MBA
20+ years of experience in performance critical systems engineering, video game development, embedded (C/C++/Rust/Asm), low-level engineering & AI, full stack and high performance backends, leading and managing multiple teams.
Open to full time or contract but prefer contract.This is an actual thing.
Location: Los Angeles, CA or San Francisco, CA or London, UK
Remote: Yes, hybrid considered for the right money.
Willing to relocate: No
Technologies: C++, C, C#, Go, Rust, TypeScript, JavaScript, Python, Ruby, Unreal Engine, Unity3D, iOS, Android, Windows, macOS, Linux, kernel drivers, systems engineering, video games, AI, LLMs, RAGs, Redis, caching, graphics, rendering, assembly languages, generative AI
Résumé/CV: https://justin-lloyd.com/ PDF at the bottom of the page
Email: [email protected]
MSc in CompSci and MSc in AI/Robotics and MBA
20+ years of experience in performance critical systems engineering, video game development, low-level engineering & AI, full stack and high performance backends, leading and managing multiple teams.
Open to full time or contract but prefer contract. Location: Los Angeles, CA or San Francisco, CA or London, UK
Remote: Yes, hybrid considered for the right money.
Willing to relocate: No
Technologies: C++, C, C#, Go, Rust, TypeScript, JavaScript, Python, Ruby, Unreal Engine, Unity3D, iOS, Android, Windows, macOS, Linux, kernel drivers, systems engineering, video games, AI, LLMs, RAGs, Redis, caching, graphics, rendering, assembly languages, generative AI
Résumé/CV: https://justin-lloyd.com/ PDF at the bottom of the page
Email: [email protected]
MSc in CompSci and MSc in AI/Robotics and MBA
20+ years of experience in performance critical systems engineering, video game development, low-level engineering & AI, full stack and high performance backends, leading and managing multiple teams.
Open to full time or contract but prefer contract. Location: London, UK or Los Angeles, CA
Remote: Yes, hybrid considered for the right money.
Willing to relocate: No
Technologies: C++, C, C#, Go, Rust, TypeScript, JavaScript, Python, Ruby, Unreal Engine, Unity3D, iOS, Android, Windows, macOS, Linux, kernel drivers, systems engineering, video games, AI, LLMs, RAGs, Redis, caching, graphics, rendering, assembly languages, generative AI
Résumé/CV: https://justin-lloyd.com/
Email: [email protected]
MSc in CompSci and MSc in AI/Robotics
20+ years of experience in performance critical systems engineering, video game development, low-level engineering & AI, leading and managing multiple teams.
Open to full time or contract but prefer contract. Location: Los Angeles, CA
Remote: Yes
Willing to relocate: No
Technologies: C++, C, C#, Go, Rust, TypeScript, JavaScript, Python, Ruby, Unreal Engine, Unity3D, iOS, Android, Windows, macOS, Linux, kernel drivers, systems engineering, video games, AI, LLMs, RAGs, Redis, caching, graphics, rendering, assembly languages, generative AI
Résumé/CV: https://justin-lloyd.com/
Email: [email protected]
MSc in CompSci and MSc in AI/Robotics
20+ years of experience in video game development, systems engineering, low-level engineering & AI, leading and managing multiple teams.
Open to full time or contract but prefer contract.Designing: A new social media website.
I see the author is perhaps ironically rejecting a narrative by using another narrative to advocate for their position.
The author is sort of implying that there's harm to society and the individual by engaging in these narrative arcs without any actual evidence to support their position. Merely a "I feel" and "might" and "could even become dangerous."
Way too many wishy-washy phrases attempting to soften their opinion, but then goes on to present a false dichotomy of absolutes vis-a-vis: You either embrace the narrative structure and have it destroy you, or you reject the narrative structure and live a care free life.
And because of the uncommitted weasel phrases this entire article has the hallmarks of AI generated slop that someone had to rush through for publication because they procrastinated. I'm flagging this one as "yawn."
;-)
I kind of like this A1 ebook idea. Time to get out the wallet.
Not meant as a explaining type of response, merely as a "this is an interesting piece of useless information."
ReFS, with block de-duplication and LZ4 compression has reduced the per-workspace footprint to around 10% of what it was previously. Decreased build times by around 5% and decreased archive, stage and package times by about 80% by deploying MSBuild SDK CopyOnWrite. I also moved the DDC onto the VHDX where the project resides which has further reduced the footprint of the project.
Windows 11 canary channel (still in canary I think) has a modified Win32 that supports CoW FileCopyEx. You can get similar gains by other means on Win10 and Win11 by using ReFS CoW aware utilities.
Have used XFS, BTRFS, APFS and others extensively over the years, so I am glad that Windows is finally getting in on the action.
I did some computer vision research, and an unpublished (though posted on a blog) paper in the area of feline toe bean rejection on a multi-touch display in a predator/prey simulated environment, i.e. a touch screen display with a virtual mouse (prey) interacted with by a real cat AKA "an expensive cat toy."
Prior to TimeSnapper for Mac I ran my own little script, and a companion one for Linux. Now I have TimeSnapper on my Macbook Pro too. And if you ever create a Linux version (or want someone to create a Linux version), let me know. I'd be happy to beta test.
I've lost count of the number of times that TimeSnapper has saved my arse, either with accidentally deleted data, finding an obscure web page, proving I did something on a specific date/time, or that something happened in the way I say it did, or recovering the keys to a small amount of Ethereum and Dogecoin stored in a wallet.
Thank you for TimeSnapper. It has been interesting to use it for that length of time.
"Four weeks work in 9 minutes" captured by TimeSnapper where I create a video game (or three) in October of 2012 http://www.otakunozoku.com/video/working.flv
Sorry, it's an flv, along with an onion on your belt, it was the fashion back in the day
I/me/mine literally gave you a formula that works. In plain English. At least for I/me/mine. And you wish the comment were more helpful?