jpd
(with-open-file (input input-path)
(with-open-file (pad pad-path)
(setq input-buffer (%string-to-octets (read-line input) *encoding*))
(setq pad-buffer (%string-to-octets (read-line pad) *encoding*))
Also, I'm not sure what (specifically) read-line looks for to stop reading, but if it can occur randomly you could receive errors if this first random new-line occurs before the length of the file's first line. Or at all when using the same pad for many files as you describe. This may be handled by your %octets-to-string handler though. Day1: Course1
Day2: Course2
Day3: Course3
Day4: Course1
etc,...Pleased to meet you. I am an active sporty guy and 'I play on the soccer team'.
Also, the last variation, would be 'I play at The Soccer Team'. Landmarks are (usually) capitalized.
Also, I personally believe that camel case for type names would be a net loss; the underscore separates the words nicely, and I think it's pretty clear from the syntax what is and is not a type name (in my extremely limited experience).
You're kind of sending mixed messages here. You say it's not boredom, then you say you quit because you got bored... But I think I understand what you are trying to say. That people stop playing these games because they no longer expect good games, they expect inspired games. If the games just keep repeating the same thing over and over again it's going to start feeling like work.
I think a good example of the problem of repetition is the game reviews for Alice: Madness Returns, where they said the first 5 hours of the game were flawed, yet fun, and then kept going. And going. By the time they reached the end they were just sick of it. If a designer can't make a game that can hold your interest through the entire gameplay they are doing something wrong.
var six = numbers[2]
I am not sure where the hangup is, considering I just copy-pasted that from two parts of the hint. Have they described arrays to you yet? Perhaps the problem is that they insufficiently described what an array was and what it did? I have not tried to use the site, so I'm not sure. By definition, the first two Fibonacci numbers are 0
and 1, and each subsequent number is the sum of the
previous two. Some sources omit the initial 0, instead
beginning the sequence with two 1s.I will try to give you an extremely brief introduction here, but you should really download it from their page (http://www.nial.com/) which has a great implementation guide, as well as manuals in their documentation ZIP package.
> p :+ 1.5 1.6
> q := 3 4
> p * q
4.5 6.4
> * p q
4.5 6.4
> + * p q
10.9
There exists several forms for writing vectors/lists in Nial: s := 3
v := (3 4)
m := [2 3 4, 5 6 7]
> + v
7
> + m
10 18 28
> each + m
9 18
In the K tutorial they have psuedo-code which looks like Nial code. > v + v
6 8
> v eachleft < v
[false true, false false]
> v eachright < v
[false false, true false]
Keep in mind, I am lieing here. true is actually represented as 'l' and false is represented by 'o'. Strange, but it works. > v * m
[6 9 12, 20 24 28]
> + * v m
26 33 40
Function currying is done on the left side. (2 *) m
[4 6 8, 10 12 14]
Given a list of cashflows c that come at corresponding times t with a prevailing discount rate d, then ... > c := 0.1 0.1 1.1
> t := 1 2 3
> pv is op c t d { + * c (d power t) }
> pv c t 0.9
0.9729
I don't really follow the last example, and it doesn't translate to Nial because Nial requires the shapes to match up. So giving an array of 4 to PV doesn't work. If they keep it to an array of 3 it does. > pv c t (1 0.9 .81)
.765585
> pv c t (0.9 .81 .729)
0.581773
This gets a different answer from what they show though. Shrug.Nial also has indexing primitives like k.
> t
1 2 3
> t@1
2
> m
[2 3 4, 5 6 7]
> m@1
5 6 7
You have to be careful how you define your variables to have indexing work right (which is frustrating). For example: > a := [2 3 4, 5 6 7]
> 1 2 pick a
?address
> b := 2 3 reshape 2 3 4 5 6 7
> 1 2 pick b
7
> shape a
2
> shape b
2 3
> shape a@1
3
> b@(1 2)
7
When defined the first way, a doesn't understand the shape of the sublists. So you have to manually touch it to see what it is. Lame. > a := 2 3 reshape link a
> a
[2 3 4, 5 6 7]
LINK forces a into a single list, and reshape changes the shape of A so the outer-most container understands what it is. '2 3 reshape A' will make a shape that is 2 3, but it wont be what you want. > 2 3 reshape [2 3 4, 5 6 7]
[[2 3 4, 5 6 7, 2 3 4], [5 6 7, 2 3 4, 5 6 7]]
That said, It's likely that the implementation isn't as good/efficient as J or K, but the source code is available.