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jparishy

Re:SS United States to be sunk as largest artificial reef on Tuesday October 27, 2026 @06:26PM (#50266725)
Only love from all the Philadelphians who have sat eating Swedish meatballs and looking at it in wonder. Will be dearly missed
I really appreciate your perspective. Mine is definitely malleable on these topics; they're complicated and I'm not an economist.

re: regular people and their money, I will say, something about the bigger picture just feels off. I look at the graphs you linked to, and do not see it reflected in the people around me. I don't mean to be dismissive of the data, more that I feel like I am missing something, or it is, if that makes sense?

Hey thanks for posting this perspective w/ the link. Fun rabbit hole to go down stuck in a hotel tonight. I wonder if you think something explanatory is missing in _all_ of these different indices, in the "where there's smoke, there's fire" sense of economic anxiety on display today
I realized after, yeah, thanks for calling out though.
Yes, it definitely can. That's sort of why I kept putting it in scarequotes. I am not skeptic of AI, fwiw. Mostly just our current crop of corpo/gov leadership and their views on what healthy economy looks like.
Upvote for bringing data, since I did not. That said, that quote was in reference to AI, so referred to the past 3-4 years. And of course, our money today is not worth as much as it was 20+ years ago. Also many important goods and services increased in price at a higher rate than inflation or wage increases. It might be interesting to look at such industries for a history of consolidation or PE-involvement.
I liked this article. I appreciate that it didn't try to say it is or isn't AI.

To me, the entertainment industry suffers from a lot of the same problems in most other industries that chase "efficiency", in terms of resources used and profit made. Economies and industries and labor are interdependent and more "alive" than balance sheets and bank accounts.

For the film industry, when you start moving things away from LA to "save money", it has knock on effects that happen over long periods of time. Multiple Quarterly Earnings Reports long, if you will. Local businesses that depend on the film industry close due to less work, so then there is less expertise available. Less expertise means it can command high prices. Suddenly it's too expensive to film in LA altogether. So the rest of the jobs leave too.

This pattern seems super common, not just in the film industry.

It is a narrative that interweaves with AI, too. AI is supposedly an efficiency boom. In the macroeconomy, who is the "efficiency" we are chasing for, who benefits? Who is getting the money that was "saved"? Regular people do not have more more money or time. The "efficiency" is for people who are already very rich, to get richer. Is that worth the price we're paying? I know my answer. The article gets close to it by mentioning the consolidation in Hollywood, but I do not see how we fix this without enforcing our antitrust laws. It is embarrassing what we let rich people do in the name of stock price go up.

Re:RuneScape Bench: MMOs for Agents [video] on Monday October 19, 2026 @02:08PM (#50155777)
I've wondered if these types of casual open world, resource collection games-- which are basically a series of mini-games-- would make good model training envs. Each mini-game has a pretty simple mechanic that needs to be learned, as well as the navigation and interactions to begin it. Those could be pretty useful generic skills I think.

One of my side projects is a game, and I've made it so agents can spawn off their own world shard to play in. There's a little Chrome-driven agent harness that can grab low res screenshots while it speaks directly to the game over the wire to control things.

I've had Luna play it and it can drive around (you play as a bike) but it did struggle to play one of the mini-games (Disc Golf). My idea was that model trainers could run it an RL loop using the harness to get feedback data and screenshots to use, then reset the game world as needed during the process.

A smart model capable of multi-modal inference on screenshots/game context at 30-60fps could be pretty interesting, and I'm sure it's coming. No idea how much it would generalize but would be fun to see done.

Re:Pulley is shutting down in December on Tuesday September 15, 2026 @01:23PM (#49715735)
Anyone know what happened? Just got the email too.
Re:The entire city of San Francisco as a video game on Tuesday August 25, 2026 @08:51PM (#49442832)
Which OS? I'll try to reproduce and get a fix into the next update
Re:The entire city of San Francisco as a video game on Tuesday August 25, 2026 @10:32AM (#49434867)
When you do, send it to me!
Re:The entire city of San Francisco as a video game on Monday August 24, 2026 @08:01PM (#49427471)
this lunar lander is so cool! very nice work
Re:The entire city of San Francisco as a video game on Monday August 24, 2026 @06:46PM (#49426885)
Awesome! If you click the top left 'Mode' switch and go to Property, you can buy it :) you just have to pick up and scrap enough trash to get the $5k for it.

I do think 95 and 676 will be in the game more accurately eventually. But it will match the style of the rest of the game. It's a work in progress now but not good enough to ship yet. Love that you said bizarro, feels like i'm on the right track

Re:The entire city of San Francisco as a video game on Monday August 24, 2026 @06:42PM (#49426848)
Hey, thanks. You're pretty much right about highways. I do have a separate working branch that has actual raised highways, but I'm still figuring out the kinks in making it look nice and joining the terrain correctly. Generating accurate entrance/exit ramps has proven to be my kryptonite but I'll get it eventually. I will give the minimap some love when I get back too-- thanks for checking it out
Re:The entire city of San Francisco as a video game on Monday August 24, 2026 @05:42PM (#49426232)
For any Philly ppl here, I've been making this game for a few months: https://cityrider.jpsmaps.com/

Similar concept, but more abstract in terms of art style. I'm pretty close to having the foundation I wanted before adding quests on top; telling a story is the ultimate goal.

Building on top of GIS data is super fun though. Especially since the barrier to entry is so low these days with LLMs. I encourage everyone to give it a shot if your local town/city publishes some data. No need to understand coordinate systems for example, which is nice.

For the game, there's a button to get in without an account so you can play around, but to get the fun mods you will need to play a bit and figure out the trash pick up/scrap at dump mechanic in the game.

(*might be a bit of lag; server needs more ram but on vacation rn!)

Just one data point, but I've been to many policing conferences since 2020 and I think one of the main drivers of the Flock problem is a disconnect between what the public understands 'crime prevention' to mean, and what is sold to police under the same verbiage. Something I believe strongly is that healthy public safety requires both responsive action and crime prevention. When I talk about this, I will show quadrants with axes for Give/Take and Planned/Responsive, and try to get people to classify their public safety activities to see where they fall. To me it should be somewhat balanced. Everything concentrated in Take/Responsive is an incomplete strategic plan.

However, most tools available to police are designed to be responsive; they help catch a criminal that has already done something bad. This is not crime prevention. Nothing was prevented. Anyone living in an American city knows these cameras don't prevent much.

It is also (unfortunately) a very vendor driven industry. IACP is a big deal each year, and Flock / Axon / Motorola go all out on spending to influence decision makers.

Talking to communities, in my experience, they ask for crime prevention. People want the actual incident to never have occurred in the first place. When vendors go around saying they are solving crime once and for all, but all they deliver is surveillance, it builds distrust. It feels like lying, while the companies themselves get rich on public money.

Then they go on huge PR campaigns to tell the public actually what they're feelings is wrong and they should accept the surveillance. It's silly.

In the policing communications world, people often say trust is built in drops, and lost in buckets.

Re:Hop.earth – OpenStreetMap based car racing game on Tuesday August 11, 2026 @05:31PM (#49264787)
Check out the "Philly Native" quality setting!
Re:Compression Is Prediction on Tuesday August 11, 2026 @04:38PM (#49264138)
Cool visuals and breakdown. I wrote something in early 2025 about how LLMs seem to be an emergent behavior of lossy compression, but did not have the knowledge or verbiage at the time to get this detailed. In retrospect my writing seems naive and I'm happy to have found this and the Google paper linked inside. To be a fly on the wall in some of the labs, man.

Another thought that came from the same post is that, insofar as we see LLMs as human-style intelligence, they're more like stream of consciousness devices. Essentially incessant talking and buying enough time until you get to a usable answer. I think I associate some subset of intelligence with what you don't say, which is impossible with the SOC-style outputs, so this is something I think about a fair bit.

What could maybe differentiate current gen models from next gen is the ability to call tools modeled within the layers themselves, not externally. I think as far as I understand it, model trainers expect the model to do this itself in a way we don't understand or control, like a version of the bitter lesson. But I posit we can model many determinate tools as NNs themselves and figure out how to get the internal states of the LLM to make use of them during inference, e.g. calculators, indexes, citations. Just an enthusiast though, so grain of salt and all.

Re:Hop.earth – OpenStreetMap based car racing game on Tuesday August 04, 2026 @05:27PM (#49175410)
I think doing this type of work makes you really respect the game devs that pioneered the genre. a lot of little things matter in terms of making it feel right, whether you're going for realistic or more arcade like.

for my version I leaned arcade: during the race you can jump higher, it gives in game direction hints, and the whole track has a ribbon on it so it's obvious where to go. however, every hour the track changes to a different stretch of Philly roads and it can definitely highlight your point.

The art direction and sense of scale are important, and successful games seem to be quite good at tricking you into thinking the visual scope is bigger than it is, while the smaller/tighter areas are easier to navigate in-game. The real world is surprisingly huge.

(I don't want to spam my game but you can find it in my recent comment history)

Hey, thanks, that means a lot! Yes, I love my city and I have a long to do list of things to add in honor of it. Do attend.
This is very cool. I concur on the conclusion that we'll soon see a lot more use of AI coding tools in gov as people discover what can be done with all these existing data sets. Would love to see more resources put into creating and publishing them. I'm sure there's plenty of ways for govs to make their money back on the data these days with some creative licensing.

Tangential, but I'm also a little obsessed with taking municipal data and turning it into something else. Lately I've been building an online open world game built on Philadelphia's terrain. It similarly uses a Philly LIDAR scan, the land use maps, the street data, building lots, and a few other sources to make the game map.

There's a signup but it doesn't validate or anything I just haven't gotten around to making a demo mode. Any fake email will do: https://cityrider.jpsmaps.com/. The general idea is to pick up trash around Philly to power/build other fun things like your jet pack and ramps. Buy properties and customize the facades. Run from Gritty. It's been a blast, and while not conservation, I believe what is effectively a littering PSA to be a worthy output of my time ha.

You can also click on many trees to see what they are, as most are from the Philly Tree Inventory (though more are added to fill out forest areas for style reasons).

Re:Addiction Markets on Friday October 31, 2025 @08:35PM (#45778224)
Sports, too. Recent post from the President of Upper Deck talking about it: https://www.linkedin.com/posts/jmash_everything-speculative-...
Used GRDB many times in a previous life, thank you very much for your work
Re:Generative AI is hollowing out entry-level jobs, study finds on Tuesday September 16, 2025 @12:08PM (#45264152)
to me it is just market pressure to exploit the high stress on laborers atm. the level of uncertainty today is only a problem if you don't have a ton of existing capital, which everyone in charge does. so they are insulated and can treat people poorly without repercussions. in a market that prefers short term profits, they will then do this in order to make more money right now.

companies must do this, 'cause if they don't then their competition will (i.e. the pressure)

of course, we can collectively decide to equally value labor and profit, as a symbiotic relationship that incentivizes long term prosperity. but where's the memes in that

Re:The Case Against Social Media Is Stronger Than You Think on Saturday September 13, 2025 @06:20PM (#45235784)
We, consumers online, are sliced and diced on every single dimension possible in order to optimize our clicks for another penny.

As a side benefit, when you do this enough, the pendulum that goes over the middle line for any of these arbitrary-but-improves-clicks division builds momentum until it hits the extremes. On either side-- it doesn't matter, cause it will swing back just as hard, again and again.

As a side benefit the back and forth of the pendulum is very distracting to the public so we do not pay attention to who is pushing it. Billions of collective hours spent fighting with no progress except for the wallets of rich ppl.

It almost feels like a conspiracy but I think it's just the direct, natural result of the vice driven economy we have these days

I thought about that, but anecdotally i know many renters addicted to Robinhood. i think housing prices and therefore the cash necessary to get a loan have shifted this divide a bit
I agree, I think this is a longer way to say what I was feeling. It's a rigamarole by people with too much money. If they had less money, they wouldn't be able to do it. So at the end of the day the root cause to me is the inequality. it allows special treatment and the ability to manipulate our daily life (through social apps, news, etc) in a way that they are completely insulated from, feeling no pain whatsoever. Huge policy failure to let so few people have so much influence
We're on the same wavelength. To me, I find it hard not to think about our explosive growth as a country happening at the same time we refuse to expand representation of the public. These charts are very frustrating to me: https://www.congress.gov/crs-product/IN11547

The people in power do not want to lose control, but clearly have no idea how to manage the scale of what has been built. There's an American leadership crisis going on right now that is hard to ignore, both in public and private life.

Wealth inequality is high. High enough you can feel it like a vibe in the air. The richest people in the world are telling everyone to get onboard with technology that is determined to make a lot of those same people's jobs redundant. All with an explicit goal of increasing the price of stock most of those people do not own.

IMO there's two economies, maybe divided by those who participate in the stock market and those who don't. We, Americans, have largely given up trying to improve the lives of people not in the first group. Economies are living, breathing entities and we're just grinding poorer people for fuel so richer people can have another house, another boat, another company. A lot of regular joes are really stressed out about paying rent. The loss in faith is warranted.

Re:An LLM is a lossy encyclopedia on Tuesday September 02, 2025 @10:01AM (#45103227)
I suspect this ends up being pretty important for the next advancements in AI, specifically LLM-based AI. To me, the transformer architecture is a sort of compression algorithm that is being exploited for emergent behavior at the margins. But I think this is more like stream of consciousness than premeditated thought. Eventually I think we figure out a way to "think" in latent space and have our existing AI models be just the mouthpiece.

In my experience as a human, the more you know about a subject, or even the more you have simply seen content about it, the easier it is to ramble on about it convincingly. It's like a mirroring skill, and it does not actually mean you understand what you're saying.

LLMs seem to do the same thing, I think. At scale this is widely useful, though, I am not discounting it. Just think it's an order of magnitude below what's possible and all this talk of existing stream-of-consciousness-like LLMs creating AGI seems like a miss

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