jfultz
The linked issue raised the complaint that a bit of text as a "wall of text" (implication, I guess, too many words, too little meaning). Maybe it was or wasn't. But being generated by an LLM doesn't make it a wall of text, and being written by a human doesn't make it not a wall (speaking as somebody who has been fairly accused at times of generating 100% human-made walls of text).
So, yes, it's amusing to see clear Claude-isms like "load-bearing", "outright", and "genuine" in a [very nice] bit of analysis like this. And there's a (maybe negative? or not?) argument to be made about the world being filled with more Claude-isms or LLM-isms in general.
But I think the data say a second thing which is just as interesting and an absolute positive for the typical source code base. Look at the clusters that shrank significantly. Most of what you'll see in there is just incomprehensible...not even English. Cluster 4 has, after "pullrequest", a bunch of seeming usernames in the top tier. Cluster 6 seems to have names of repositories or tags in the top tier. Cluster 9 has branch names in it.
Meanwhile, keep going through cluster 1 and you'll see words I don't consider Claude-isms that really, really grow in usage. Words like "died", "nothing", "worse", "ever" all have well over 10x growth. This tells me something else. That the average commit log was BARELY ENGLISH. And then the LLMs came along and made commit logs that were ACTUALLY ENGLISH.
I count this as a good thing. I don't know the cross-section of repos chosen for this analysis, and I get it...some repos are garbage/throwaway, some commits come from automated processes that generate uninteresting commit logs, etc. But I've been benefitting from my work team's actually explanatory commit logs when doing code/bug archeology for decades, when doing PR review for the last decade, and I've even seen LLMs benefit from it in the last year (granted, not as often). A large part of professional software development is communication, and while the most important communication is via the code/comments, the commit logs are not unimportant. So, if this is making the average GitHub PR better (arguably more professional) by including actual English descriptions of code changes in commit logs...well, that's a genuinely load-bearing concept for me. :)
* A method or function that has code you realize needs to be shared...the code may need to be moved and also modified to accommodate its shared purpose. Separating the migration from any substantive modifications allows you to review the migration commit with the assistance of git's diff.colorMoved feature. It becomes easier to understand what changes are due to the migration, and what changes were added for more effective sharing.
* PRs sometimes contain mechanical work that is easy to review in isolation. Added or removed arguments, function renames, etc. No big deal if it's two or three instances, but if it's dozens or hundreds of instances, it's easier for the humans to review all of those consistent changes together, rather than having them mixed in with other things one has to reason about.
* Sometimes a flow of commits can help follow a difficult chain of reasoning. PR developer claims that condition X can never occur, but the code is complex enough that it's difficult to verify. However, by transforming the code in targeted ways that are possible to reason about, the complexity might be reducible to the point where the claim becomes obvious. One frequent example I see of this is of function/method arguments that are actually unnecessary, but it wasn't obvious until after some code transformations.
https://infodoc.plover.net/nzt/NZT4.4.pdf
The comic pokes fun at the ridiculously cruel babelfish puzzle. Which, I'm proud to say, I solved back in the day without assistance, after a full day's worth of effort, and requiring at one point to completely restart the game because of an apparently useless item I didn't pick up at the very beginning of the game (if you've solved it, you'll know the item I'm referring to).
But...while that was a nice achievement, I still got stuck later in the game, trying to fix the Nutrimatic.
Among other frustrations (including some really vile comments), I felt like the world was bursting with interesting tech news, and Slashdot was just not keeping up. The publish rate was too slow (maybe 10-13 stories a day), and the %age of stories I found interesting had dropped considerably from a few years previous.
I wasn't a fan of the redesign, but it was content that drove me to seek alternatives.
Re compatibility, I never came across software that didn't run on it. I'd read in magazines that there were issues, but never once experienced it. One interesting software change, though (but true of other XL computers, too) was that the color "artifacting" worked differently on it than it did the 400/800. For example, Ultima III used color artifacting, and so playing it on my system produced some incorrect colors...most notably the sea was red.
I did come across one hardware issue...a cheap third-party parallel interface adapter that didn't work, and that we thought at the time was defective, but I now think it's likely to have been affected by the incorrect power wiring in the 1200XL's SIO adapter. It was cheap enough that we didn't lose too much money on it, and I ended up getting the far superior ICD P:R: Connection instead.
The Atari community was a super great community to be in. And in so many ways, Atari was doing things that wouldn't be seen again for years, if not decades. Atari's SIO port is famously a predecessor/inspiration of USB. The APX Exchange was basically a third-party app store decades before Apple popularized the concept. The machine was hackable and moddable (I bought a 256KB upgrade kit for mine). When I migrated to PC for college use, it hurt to have to fall back to CGA...even EGA was just ugly, compared to what my 1200XL was capable of (although the 80 column displays were nice compared to Atari's 40-column).
Improving the color choice might help, but slightly thicker lines I think would also be of significant help.
Also, it's common for sudoku solvers to allow you to press Shift+number to do a one-off toggle for the "note" checkmark.
I had hope at one point to set up a Kindle with large fonts on a treadmill, but that was just totally hopeless. I tried again with a music stand next to the treadmill, but it was too far away, badly angled, and touching the device to flip pages could still turn it off.
And it's not just the accidental power-off, it's also the accidental power-on. I slip the Kindle into a tight pocket in my backpack, and it sometimes turns on by itself. Further, inserting it into the pocket can sometimes reproduce the swipe motion, so it can be on and active (and sometimes randomly page-flipping) inside my backpack.
I have two workflows heavily benefitting from worktrees. The first is simple enough...code archeology. I want to do it without disturbing my working tree. Yes, this could have also been done with a separate clone, but I'd have to fetch in that clone, and that's just extra keystrokes.
The second is that I like to have a "synthesis" worktree...one that includes PRs I'm reviewing and ones I'm creating. Both benefit from my regularly building and using them (e.g., I might incidentally find bugs through usage I otherwise missed through testing or code-reading, or I might spot pending integration problems). I don't want multiple build locations...I want to run everything in one build.
But when I've finished developing a PR, need to create a clean version of it from the master branch. In my secondary worktree, I can just cherry-pick commits from my synthesis worktree to produce a clean branch to push. I could do this in the synthesis worktree, too, but at the cost of almost certainly forcing a complete rebuild. In a second clone, I'd have to create patch files because the clone wouldn't have access to the commit objects for cherry-picking.
* Coding ligatures often display as a single glyph (maybe occupying a single-width character space, or maybe spread out over multiple spaces), but are composed of multiple glyphs. The ligature may "look" like a single character for purposes of selection and cursoring, but it can act like multiple characters when subject to backspacing.
* Similarly, I've seen keyboard interfaces for various languages (e.g., Hindi) where standard grapheme cluster rules bind together a group of code points, but the grapheme cluster was composed from multiple key presses (which typically add one code point each to the cluster). And in some such interfaces I've seen, the cluster can be decomposed by an equal number of backspace presses. I don't have a good sense of how much a monospaced Hindi font makes sense, but it's definitely a case where a "character" doesn't always act "character-like".
And so it was that, as we wandered the relatively empty top floor, I walked through the entryway to the van Gogh exhibit room, looked left...and I just stopped, absolutely stunned as I looked upon Starry Night Over the Rhône. It completely took my breath away. I've never had that reaction (or much of any reaction) to a work of art before. My wife ended up wandering a different direction, and I had the pleasure of taking her back into the van Gogh room and watching her have the same reaction.
So, yeah...definitely nothing like looking at it on a screen or in a book.
I can't understand why anybody would consider pixel measurements a viable solution at all. My best attempt to understand what the blog author is wanting to achieve is maybe he wants to fine-tune appearances on his system in a way that doesn't need to be portable. He talks about customizing editor appearances, and I suppose that editors generally don't have the problem of having to do something sensible across multiple systems. But even there, at least some people are still going to have the disagreeing-multiple-monitors problem.
* There's still one iPad model with a headphone jack, but that's not quite in my definition of "handheld".
It's kind of a silly premise, but this was the single most memorable antagonist for Steve Austin from my childhood viewing of the show. And...I don't remember how I knew this, or how much it was discussed in connection with the show, but I knew that there really were Soviet Venus surface probes that this story was (very loosely) based on.
I didn't see this initially, but I now see frequent, .5-to-3 second lagging response to the touchpad, seemingly fixable only by reboot. Googling suggests a lot of other folks have seen a similar problem. For my machine, there's no lag from the touchscreen or from an external mouse...only the touchpad.
Re your USB problems...I'm not sure if I've seen that specific error, but I have noticed that I simply cannot plug in two external USB cameras and expect them both to work. The first one plugged in always works, the second appears as a device, but no software I own can get an image off of it (where the same two cameras can easily be used by other Windows boxes).
And, yes, I've also seen multi-screen problems when I put it to sleep with no external monitor and try to wake it up after it's plugged into the external monitor (plugged in through a USB-C hub). Basically, I had to plug in the monitor after it woke to avoid this.
Also...the detachable screen is a cool concept, but given that the seemingly larger portion of the battery life is in the keyboard half, and that the screen half has no power or USB ports, it really blunts the applications I might have put the detachable screen to.
Yes, definite problems here. I've wondered if I would've been happier with the Surface Laptop rather than the Surface Book.
Later, the FCC did relax its requirements, but by that point, Apple had established itself as the dominant player.
Links:
And, yeah, my guest WiFi password is kind of secret, but I routinely give it out to people who I only casually trust.