jariRG
Re:Procedural 3D mesh generation in a 64kB intro
on Tuesday March 28, 2023 @03:39AM (#35337153)
Re:Adding Modules to C in 10 Lines of Code [pdf]
on Monday June 27, 2022 @07:53AM (#31893251)
Afaik this is exactly what Unity builds are.
https://en.wikipedia.org/wiki/Unity_build
Re:Dev-C++ Is a Low Memory Windows Native C++ IDE Built in Delphi
on Saturday December 26, 2020 @10:40AM (#25544045)
I think the 10 years is the key here. 15+ years ago the DevC++ was a gem, lightweight, fast usable IDE. But 10 years ago there was the free VSExpress out (not even the first, 2005 and 2008) which was far superior to DevC++ imho. (edit: on Windows)
Re:Show HN: Tiny 1k Rust binary on Windows
on Tuesday December 01, 2020 @06:49AM (#25264407)
The size limited demos are use techniques like in the OP, scrapping the runtime, no std, filling the unused exe header sections with own data, quantizing floating point values, etc. And/or exe packers like Crinkler and kkrunchy.
COM's are no longer used.
Re:Amnesia is now open source
on Thursday September 24, 2020 @03:40AM (#24576282)
+1 for SOMA. That game was amazing emotionally. It was left me thinking for days what i went through in it.
Re:3D Realms announces Graven, the spiritual successor to Hexen II
on Monday September 07, 2020 @02:49AM (#24397145)
I can recomment HROT, it is still in development but you can try the demo on Steam. It is awesome.
Fun fact: it looks like Quake engine but not, it is written in Pascal.