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infintropy

Re:Google Antigravity on Tuesday November 18, 2025 @02:08PM (#45970554)
I just like that evolution doesnt really care. People can opine on laziness and proper methodology. Its handwaving compared to how things shake out.

Nature does select for laziness. The laziest state that can outpace entropy in diverse ways? Ideal selection.

Are you controlling for cannabinoid tolerance? I have a hard time evaluating products as I never control for this when switching.
It's hard to appreciate that there is a vast difference between hitting walls in a tank and not caring about the exterior, and slamming into a wall on a bicycle.
Re:Unity Weta Tools on Monday August 14, 2023 @05:36PM (#37127114)
Mainly because in 2019 I was offered an opportunity to be the "tech guy" for a small startup and you know how those go. Since I was alone it just became a DevOps/dev/helpdesk role over time.
Re:Unity Weta Tools on Wednesday August 09, 2023 @01:20AM (#37058974)
charitably asserting that you are right in the sense that it can be found. I'm a vfx compositor turned devops crossover. The tooling at this point is decades old, in concept. There are many "reimagining"s of vfx pipelines with Unreal at its core, but even these pipes have flame/nuke/fusion somewhere downstream.

Even smaller than the unreal operators is the pool of users that are purists enough to try and keep it all in-box.

Maya, Nuke, Houdini. These are the kings of the vfx world you were looking for if youre talking in the tens of thousands of artists out there, using pipelines that are conceptually 20 years in the making in some parts. The switch from Shake to Nuke was ~15 years ago and theres _still_ nothing good enough to replace it. Foundry scrapes as much money from us as possible because its a good product.

Unreal is amazing. Our shop is wrapping a project using it as the lighting pipeline, delivering to a Nuke team.

Unreal is not the everytool.