incant
> Our server is basically 'dumb', it doesn't do anything in the sorts of processing bullet trajectory, player line of sight or any hit detection at all.
http://www.jc-mp.com/forums/index.php/topic,638.msg4783.html...
Unlike other games which run a full simulation on the server-side, their server (I presume) mostly routes messages between players. This means that the server trusts the client, which is rather poor design for a competitive multiplayer game. Once this is released, players will probably prefer a cheat-free game to a large-scale one.
This is, nevertheless, a fantastic mod. But these people have not yet solved the c10k-equivalent problem for massively multiplayer games.
So turning off encryption is really not that bad when you consider that all it did was hog CPU and give people a false sense of security.
normally you ATLEAST enccrypt the securtity code, even if its ssl
That seems to refer to encrypting the CC security code before sending it over SSL using public key encryption, which is good practice if you subscribe to defence in depth. But it's nothing I'd get upset about.
But perhaps I don't understand how DNSSEC works. It seems unlikely that its designers would ignore that concern.
Edit: Or were they only concerned cache poisoning? There's been much talk of using DNSSEC to authenticate websites and even people. If I'm understanding DNSSEC correctly, it seems terribly misguided, even worse than the idea of "government key escrow".