News for hackers. Stuff that matters.

iercan

first time seeing "git push" on github throwing an "Internal Server Error"
Re:GVisor is being donated to CNCF on Sunday October 04, 2026 @12:16PM (#49955217)
gVisor is still pretty useful for untrusted workloads when you don't have KVM, though it gets harder to integrate into workflows where people are running macOS/windows locally

the article is quite pessimistic but looking at the latest cves found, most of them are mitigated: https://gvisor.dev/security-track-record/ (and those are big ones currently, full container escapes..)

was very interesting :)
Re:Why Blog If Nobody Reads It? on Monday February 10, 2025 @05:07AM (#42998756)
I love reading technical blogs, and Fabien Sanglard’s are some of the best out there https://fabiensanglard.net/

also the simple design of the website makes it great

When I was doing presentations for university projects as a student, I used your articles as references, very useful!
Re:Show HN: Edit This Page – An Editor for Social Media on Monday April 08, 2024 @10:56AM (#39970414)
Hi, I like it, maybe u can try to add SEO tags so new pages can get indexed
Re:Netlify just sent me a $104K bill for a simple static site on Tuesday February 27, 2024 @04:59PM (#39530679)
Is it the same for Vercel? It's even more expensive there. Scary
Re:Rapier is a set of 2D and 3D physics engines written in Rust on Tuesday February 27, 2024 @06:01AM (#39522622)
I tried to build a small web demo with Rapier too https://github.com/iErcann/NotRoblox (no rust)

What I like : - Good documentation compared to AmmoJS (you need to read pybullet)

- Recent

- You can run it server side (Node) & client side (Browser), here I'm running it server side but it's possible to do both and implement client side prediction + reconciliation

- Small bundle (AmmoJS was like 2 MB?)

Nice idea
Cool project, when you add multiplayer to a simple game without any game engine and want to actually do it right (CSP, interpolation, lag compensation) it gets technical really fast

I spent months trying to make a CS like in Three.js, then I was wondering myself if it was actually worth it

I could just have used a random game engine that can export to WebGL with wasm even if the first loading was bigger, people wouldn't even notice nowadays

WebGPU is coming out if I'm correct, I wonder how good will web games run now