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goocoder

Re:Amazon Sumerian: A way to create VR, AR, and 3D experiences on Tuesday November 28, 2017 @07:13AM (#15796488)
We got nothing out of it but experience :P
Goo founder here, can confirm this, was acquired after bankruptcy. Nice to see it live on! (still looks exactly the same which is cool)
Re:WebGL water scene on Tuesday December 01, 2015 @01:26AM (#10653939)
You are right Ben! The rendeder contains a bunch! (Still a subset of the engine like i said)

Hail open source! :)

Re:WebGL water scene on Monday November 30, 2015 @04:34PM (#10652020)
In the original old version there is a joystick for controlling the boat: labs.gooengine.com/pearl-boy/
Re:WebGL water scene on Monday November 30, 2015 @04:18PM (#10651862)
"GooCreate's renderer is based upon ThreeJS". With that I thought you meant that our tool (Goo Create) was built on three.js which it is not. Yes a subset of a few files in the engine contains some code from other open source libraries. Mostly it is a derivative of my previous open source (Java) engines Ardor3D/jMonkeyEngine and new code.
Re:WebGL water scene on Monday November 30, 2015 @11:29AM (#10650179)
Actually it's based on our own engine, Goo Engine, also open source: https://github.com/GooTechnologies/goojs

But yeah, still essentially OpenGL in the browser :)

Re:WebGL water scene on Monday November 30, 2015 @11:26AM (#10650163)
Very very true! We will do that. Thanks!
Re:WebGL water scene on Sunday November 29, 2015 @01:01PM (#10645404)
The engine is open source btw! https://github.com/GooTechnologies/goojs
Re:WebGL water scene on Sunday November 29, 2015 @12:59PM (#10645398)
Great feedback! Thanks!
Re:WebGL water scene on Sunday November 29, 2015 @12:32PM (#10645289)
Yes
Re:WebGL water scene on Sunday November 29, 2015 @12:19PM (#10645247)
darn! but yeah it's very old so might be broken on some systems :)
Re:WebGL water scene on Sunday November 29, 2015 @12:10PM (#10645200)
In the original version we made three years ago, you can also go swim under water (click symbol bottom right): http://labs.gooengine.com/pearl-boy/
Re:WebGL water scene on Sunday November 29, 2015 @11:58AM (#10645146)
Actually, this is the one we made three years ago: http://labs.gooengine.com/pearl-boy/

The one linked to was a quick remake in Create...

Re:WebGL water scene on Sunday November 29, 2015 @11:55AM (#10645131)
We made this almost three years ago, way before we had our tool and platform (Goo Create).

I'm surprised it still runs :)

The character uses more joints than some mobiles can handle (those with a vertex uniform limit of 128).

Re:Goo.js WebGL Engine goes open-source on Tuesday November 17, 2015 @05:26PM (#10584447)
Major diff in output size. Also, the build times in unity webgl export are looong.