gmriggs
Re:Sandra Bland arrest video has continuity problems, anomalies
on Wednesday July 22, 2015 @06:23AM (#9928698)
Re:Quake in your browser
on Thursday June 25, 2015 @11:37PM (#9782356)
Awesome
i can hear the zenimax lawyers stampeding now though...
Re:Dragdis – Drag and drop anything anywhere
on Friday March 21, 2014 @01:56PM (#7443661)
I tried dragging the text to the center of the buttons
Re:Only 90s Web Developers Remember This
on Tuesday February 25, 2014 @09:10PM (#7302310)
woosh
Re:The Central Limit Theorem Visualized with D3
on Friday May 31, 2013 @01:22AM (#5797006)
Also known as Plinko Theorem
Re:Introducing the Predictive Interface
on Friday December 07, 2012 @04:41AM (#4886240)
also known as the Ribbon in Microsoft land.
Re:Gorgeous Unreal Engine 4 brings direct programming, indirect lighting
on Friday June 08, 2012 @03:37PM (#4085826)
If you want to know all of the math and functions involved in pushing individual pixels to the screen and building something along the lines of a Quake 2-level engine in software, this book is a pretty good introduction to it all:
http://www.amazon.com/Tricks-Programming-Gurus-Advanced-Grap...
Note that this is the type of programming now implemented in hardware GPUs, and in libraries such as DirectX and OpenGL. If you were to write a modern game, you would do it on top of one of these hardware-accelerated libraries, and you wouldn't be writing this type of code in software anymore. But if you really want to learn how to do these things from the "ground up", this book can help you build that foundation