garkin
TTS in the Edge is pretty close to the bleeding edge. It's good. Both English and Russian. And Edge is still a gorgeus Chromium without recent time UI degradations and without ad- and privacy- blocker intolerant management.
Personally i have a prejudice against Firefox for subjectively poor and ugly UI and old scars from their rendering issues.
For general purpose Google account integration convinience grip is yet overweights their constant effort to ruin UI and extensions. Also Edge App Store still lacks uMatrix, but already has uBlock Origin.
Let's assume we observe a system of planets and we have a good theory to describe its behavior. Then with better tools and more observation we found an orbit deviation. Patch it by assuming additional yet unobserved planet? Or patch it with much more sophisticated mathematics?
Most increase is between 3200cl14 vs 3200cl12. 12%. Difference between this two is almost purely a Latency.
Then compare 3200cl12 and 3600cl14 - 3%, marginally no increase. Almost no difference in latency, only throughput and IF.
Past 3200 RAM throughput and inter-core-communication (IF) has very little influence for Zen1 gaming. For Zen2 this scenario would differ in some ways but not too much.
[1]: https://www.reddit.com/r/Amd/comments/c9x8v7/2700x_memory_sc...
It affects general tasks too, but with much less magnitude than gaming, because games are concerned with frame times and overall latency the most.
But my point is more about advanced user builds and press benchmarks.
[0] - 2400 cl16. It's much worse than 3600 cl16, used in referenced Ryzen 3000 test. It would be interesting to see how Ryzen would perform with it. May be zen2 comparison with 2400 vs 3400 (3600 is very rarely achievable there as IMC trait of the platform) would be a good illustration.
[1] - 3200 C16. But it performs way bellow expectations. Modern Intel chip should have ~55ns with it. With 3600 cl16 intel will have ~40ns.
Few games will suffer greatly from it, but there are several titles with RAM bottlenecks, like PUBG and FarCry.
Anyway, AMD has a much better price/performance offer than Intel. For general puprose Intel is totaly anihilated, but for the games they are still more than competitive.
It was __very__ amusing to play with Variants, Pattern Matching and Units. If programm compiles - it almost always just works. It's an indispensable tool to play around and get more ideas how to write a better programs.
And it was disastrous in __everything__ else. Installation and compiler bugs. Terrible tooling. Terrible code packaging. Terrible Javascript interop. Painfully archaic syntax. Sometimes extremely esoteric compiler errors.
After a week i thrown out all the code and rewritten it using Typescript. Won't ever use new languages on projects with deadlines, no matter how sweet evangilists talks are.
Inferno was positioned back then as some kind of a ressearch thing not suited for production.
Preact pros was:
- very small size (it's near 5kb Non-Gzipped without compatibility layer), perfect for lightweb mobile apps (Inferno was like 60kb, React 250kb)
- has less gimmicks for porting from React and an optional compatibility layer to enable some of low-level React libs and components
Preact has no synthetic event system wrapping, if you heavily relly on it then things could be rough.