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falsaberN1

Re:The contagion of fear on Sunday September 13, 2026 @08:37PM (#49690367)
Yes.

Because ultimately those things only run on very expensive, very rare hardware. They cannot multiply exponentially or do any of those scifi tropes because there's no system for them to run into. They can't control a phone and load a 1T model into it. So all they got is a few relatively uncommon datacenters that are already busy running their own models and stuff.

Unless AI suddenly figures out a way to run on a toaster by itself, propagate the model, propagate the agent and do all that completely undetected, an AI is not any more dangerous than a single guy with a computer.

Re:Spark: Sparklines in your shell on Monday August 31, 2026 @08:56PM (#49516665)
I made one of these in AWK because I have an AWK problem and it may be an addiction. Send help.

Jokes aside this is always a good thing, the ability to roughly visualize graphs real quick can be really useful for sysadmins, data-massagers and other nerds. If you don't use this or the alternatives suggested in the comments code your own! Make your logs, analysis tools and other visualizations prettier! Add colors or other bells and whistles at your convenience!

I really like the very concept of sparklines, if you can't tell.

Re:The whole premise of checking for human writing is daft on Saturday July 25, 2026 @12:59PM (#49049283)
That's...not proving a point, that's vandalism.
Re:Knoppix on Wednesday July 01, 2026 @08:58AM (#48745982)
Ooh, didn't know it was possible to specify the desktop like that. Maybe I'll try it in a VM someday for fun.
Re:Knoppix on Tuesday June 30, 2026 @03:26PM (#48738007)
I quickly learned to symlink certain things (usually the least-updated ones) to folders in $HOME, and put together some bash scripting to copy stuff back and forth. By the time I had a replacement disk I was already somewhat fluent. And yeah, hardly ever had to reboot, only when doing radical changes in setup. I remember I was using windowmaker instead of the default KDE 3 after a while, although I don't quite remember the thought process that led me to it.
Re:Knoppix on Tuesday June 30, 2026 @01:21PM (#48736012)
At one point in the very early 2000s my HDD failed and I was diskless for a while. I used Knoppix to be able to run things using a floppy to store my configs. I've been using Linux as daily driver ever since. The necessity to do a trial by fire made me pretty good at it and helped me in my professional life as well.

Thank you Knoppix.

Re:Show HN: Putt.day a daily mini golf game on Friday June 12, 2026 @08:31PM (#48510972)
Adorable little game, works very well! In today's hole I found a little shortcut by bouncing back from the starting position into just before the little "house" and managed to complete the hole in 4 shots. I like that such things are possible, feels satisfying.
Re:Preparing for KDE Plasma's Last X11-Supported Release on Wednesday June 03, 2026 @10:45AM (#48384827)
I use LXQt with virtual machines, is it good for using on bare metal too?
Makes perfect sense, in nature you have a lot of both practical and odd functionality out of filling "bags" with air or liquid.

This is a pretty cool approach. If they can improve the visual presentation it can also look pretty awesome. Gives me some inspiration for drawing scifi designs too.

Re:Preparing for KDE Plasma's Last X11-Supported Release on Tuesday June 02, 2026 @07:22PM (#48377594)
>The fact that SonicDE's stated mission is to preserve X11 support is itself a warning sign.

Why is it a warning sign? Sounds very useful to keep X11 support for machines that have no good video acceleration like office computers or stuff relying on VNC protocols.

Is taking a creatine supplement bad for people who had heart attacks and related surgery? I had four recently and I can't eat a lot of meat. May explain why my brain seems foggier than usual (could also be post-surgery stress but not sure).
I got $HOME in a huge HDD because it was cheaper. I guess we belong to the cool kids club now?
Re:Pandoc Templates on Saturday May 30, 2026 @09:27AM (#48335941)
Oh wow, I use Pandoc fairly extensively, and have my own templates, and I never knew you could make things as colorful as some of these.

Oh no, inspiration has arrived. Guess I know what I'm wasting my weekend into, hah.

Also this page seems to have existed for a while and I never heard of it! I'm glad I stumbled upon this. A lot of nice ideas here.

Re:Poll: How often do you check "newest"? on Friday May 29, 2026 @12:44PM (#48325700)
I do the same thing, I never really noticed what submissions are high rank or not, I just come for my own interests.
People have gotten so intense with the anti-AI sentiment that I hope this doesn't end up guiding people to places where they can exercise violence "for a just cause".
Re:Phantasy Star IV – 1993 Developer Interviews on Tuesday May 26, 2026 @10:24AM (#48280280)
Raise your hand if you got Megid without a guide.

I love Phantasy Star I-IV (except III, mostly everyone agrees it's too flawed and wacky despite some good ideas). I never got into Phantasy Star Online, which is the only game people today seem to be familiar with, though. Is it even related to the original RPGs? I heard 2 has Dark Force as a boss but the events of IV make it...strange. That shouldn't be possible in-universe.

Still, Phantasy Star IV is my favorite and most likely the best RPG on the Megadrive by a long shot. It had good combat, good music, it stayed away from medieval fantasy and generally speaking was full of good vibes (except after the first battle with Zio. If you know you know.).

If you want to replay it there is a randomizer called Profound Distortion that allows to mix things up and I believe it's still in active development.

Anyway, I really loved some of the things it did with enemies like the witches using combined attacks or monsters fusing together like the Dualblade and the Life Deleter. Even today that stuff is rare to see, last game I remember with enemy fusions is Etrian Odyssey V.

I never managed to find the game in a normal shop, but when the local Blockbuster closed up, they happened to have a rental copy that I managed to get. It's still with me.

There isn't enough noise about this kinda news.

People need to learn to distrust such systems and exposing failings such as this one is a good way to do it.

We aren't going to be free of this stuff until the average Joe's mom hear of "forced age verification" and associate it to "unsafe".

It's not only not been proven, but the island man stuff and testimony of people like Culkin suggest he actually did the opposite of doing bad things to children and was most likely a scapegoat for the "elites" of Hollywood because of his race.

At the very least drop an "allegedly" or something to make it sound a little tasteful.

Re:Living Human Brain Cells Play Doom on a CL1 on Sunday March 08, 2026 @09:56PM (#47303960)
Hot take here, but I think the version of this experiment that used rat neurons instead of human neurons was more interesting. I can't look for the link right now but there's a video on Youtube, the equipment and techniques are fairly similar.

We know a human can play Doom, so it kind of makes sense a portion of a human brain can do so in some fashion. But it's way more interesting when an animal that normally doesn't play Doom can, specially if it's just a portion of its brain.

Outside of that, I'm personally not very fond of hardware that can rot or die from malnutrition though. It's fun as an experiment, but as a thing you can actually use I just don't see it. It has a literal limited lifespan, requires more maintenance and imagine trying to debug it ("Turns out it caught some bacteria and it's malfunctioning" kinda scenarios? No thanks.)

We lost another one of the greats. RIP
Re:A Pokémon of a Different Color on Sunday February 15, 2026 @09:37AM (#47024024)
Maybe people are paying attention to those things because there's a need to disconnect from the real world and its problems for a while.
Oh my god the source is so tiny! It's really hard to parse because of it being minified but I love it to bits.
It's kind of like Wireworld, a cellular automaton type, similar to Conway's Life but more oriented to circuits. I always loved these things.
Re:AniSora: Open-source anime video generation model on Sunday May 18, 2025 @11:33AM (#44022116)
I'm sorry to inform you that the mere automated pre-processing used in building of a training set will most likely disable any form of poisoning because the image is being altered before training. All popular training tools do this.

Art stealing is a thing. I've had by art stolen regularly. Multiple Doom mods use sprites I made and only one person (the DRLA guy) asked for permission. I've had my art traced and even used in advertisements with me only finding out by sheer chance. I've had people use it for coloring without crediting the source. This has happened for more than thirty years. You can only learn to live with it, lest you risk going absolutely insane. If you are popular, people will do stupid stuff with your stuff. And if you aren't popular, you art is not going to be used to train, anyway (sets are ordered by popularity and only the top stuff gets used. The one with 3 upvotes is not going in.)

Re:AniSora: Open-source anime video generation model on Sunday May 18, 2025 @11:14AM (#44021975)
It's human intent.

AI is technically another tool, and it can be used poorly (what people refer to "AI slop", using default settings, some LoRA and calling it a day) and it can be used properly (forcing compositions, editing, fixing errors...) to convey an idea or emotion or tell a story. Critical eye does the rest.

After all, the machine doesn't do anything on its own, it needs a driver. The quality of the output is directly proportional to the operator's amount of passion.

Re:AniSora: Open-source anime video generation model on Sunday May 18, 2025 @11:02AM (#44021889)
This is more like it. Every dedicated artist I know does something else to pay the bills, from actual burger flippers to sysadmins like me. They will make time to draw things because they simply like doing it.
Re:AniSora: Open-source anime video generation model on Sunday May 18, 2025 @10:52AM (#44021826)
This is probably true. I've noticed some people have better critical eye with the AI output than others. People with artistic skill can make stuff of much higher quality, it seems. I guess they get immediately bored of the default settings which compose most of the low-quality slop being pushed around.
Re:AniSora: Open-source anime video generation model on Sunday May 18, 2025 @10:44AM (#44021776)
Then they were never real artists. I spend 14 hours a day at the office in a rather stressful job and still make time to draw, and I'm everything but a superhuman.
Re:AniSora: Open-source anime video generation model on Sunday May 18, 2025 @09:09AM (#44021148)
What do you mean? How can AI cripple an artist? Even if the AI can do stuff better than I can in less time, it doesn't affect my art at all. It's the same thing as human artists better than them existing. Then again, I've seen people who get jealous to a raging degree because artist X can do better than them, so...

Every artist worth anything strives to be better at their craft on the daily, if that artist gets discouraged because there's something "better", that means that artist is not good because those negative emotions are coming from a competitive place instead of one of self-improvement and care for their craft or the audience. Art is only a competition with oneself, and artists that don't understand or refuse this fact are doomed from the start.

Re:AniSora: Open-source anime video generation model on Sunday May 18, 2025 @08:51AM (#44021027)
Disclaimer: I'm an artist with 30+ years of experience.

Downgraded to AI training? Nonsense. You forget artists do more than just draw for money, we also draw for FUN, and that little detail escapes every single AI-related discussion I've been reading for the last 3 years.

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