falldrown
Re:OpenDLSS: A Vulkan Reimplementation of Nvidia's DLSS 5 Neural Rende...
on Thursday October 01, 2026 @08:35PM (#49928603)
But who wants DLSS...?
Re:Our Commitment to Windows Quality
on Saturday March 21, 2026 @01:57AM (#47464363)
No surprise. Microsoft PowerToys took 4 years to implement "select UI language" feature.
https://github.com/microsoft/PowerToys/issues/7670
Re:ADHD. How do you manage the constant stream of thoughts and ideas?
on Wednesday January 14, 2026 @05:43AM (#46614485)
1) Same. I hate wasting time by ADHD walk mode.
2) Atomoxetine works for me. For managing thoughts, I recommend to just write markdown text every day by create new file every month like "diary.2026.01.md". Then you can track daily tasks and medium/long term goals. I get easily distracted when using TODO apps.
3) Sleep.
Re:AI Coding Assistants Are Getting Worse
on Thursday January 08, 2026 @07:37PM (#46548614)
Codex is still useful for me. But I don't want to pay $200/month for it.
> To start making models better again, AI coding companies need to invest in high-quality data, perhaps even paying experts to label AI-generated code.
AI trainers hired by companies like Outlier, Mercor and Alignerr are getting paid like $15-$45/hr. Reviewers are crap. The screening processes are horribly done by AI interviewers.
Re:Please Just Try Htmx
on Thursday December 18, 2025 @05:43PM (#46319861)
14kb gzipped file? sorry no.
Re:Show HN: High-Performance .NET Bindings for the Vello Sparse Strips...
on Saturday November 15, 2025 @08:55PM (#45942086)
I know it's not good to judge based on writing style, but when I found README.md is written by AI, I instantly close the tab like when found ads.
Re:I'm drowning in AI features I never asked for and I hate it
on Sunday October 26, 2025 @02:02AM (#45709497)
I'm drowning in annoying popup "We noticed that ads aren't being displayed." I never asked for and I hate it.
Re:Khronos Announces OpenCL 3.0
on Monday April 27, 2020 @08:34AM (#22995199)
I hope someday they add OpenCL <-> CUDA direct interop (not through OpenGL/DirectX interop API)