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etdeagle2

Please do! I would love to read about it. I have been playing with GPU hash tables shared between all the threads using locking (Interlocked.CompareExchange) and such in a Compute Shader. I have been wondering if there are better ways than locking.
Re:Never Use Floats for Money (2016) on Thursday February 13, 2020 @07:39PM (#22322865)
thanks!
Re:Never Use Floats for Money (2016) on Thursday February 13, 2020 @07:00PM (#22322621)
I tried a small C++ program and it does not exhibit this behavior. Why is it not showing there?

program: #include <iostream>

using namespace std;

int main(int argc, char argv) { float s = 165 * 1.40; cout << s << endl; }

output: ./floats 231