effekt
You can find a lot of groups/individuals publish a lot of esp. their older stuff now.
Two off the top of my head:
- https://github.com/ConspiracyHu (and they made a W32 port of Future Crew's Second Reality, which is public domain: https://github.com/mtuomi/SecondReality)
- Farbrausch published their original demo tool source ages ago: https://github.com/farbrausch/fr_public
And instead of YT/archive (though, shoutout to textfiles.com, which is now part of archive), https://www.pouet.net/ and https://scene.org/ is still where things are generally at
The transition was definitely odd. What brought it around for me was when fr-08 was released and the broader scene realized what _could_ be done with procedural generation and whatnot.
The whole thing started w/ cracktros in the 80s and through the artscene it eventually evolved into its own scene that was entirely disconnected from its roots in piracy.
1. https://www.youtube.com/watch?v=Dddbe9OuJLU&list=PL7nj3G6Jpv...
The scene these days is much more welcoming than it ever was in the past. Just get in there and do something, anything :)
After this unexpected HN post today, I'll be queueing up some bleeps.
1. https://fgiesen.wordpress.com/2012/04/08/metaprogramming-for...
3DMark the benchmark by Futuremark is as the name suggests, made by ex Future Crew. The list goes on.
If you go around looking at where most demosceners from the past decade or two work today, you'll find the vast majority of them work at places like Unity, Unreal (Epic), etc.
Highly recommend watching his monthly reports[1].
He also streams on twitch[2] and all larger parties have fully embraced live streaming on a mainstream platform such as twitch these days, despite ads.
Also highly recommend going to Europe to attend one of the big parties. As the article says, the scene is and has always been mostly a European thing (post-BBS, post-buccaneer, after the split from piracy mid-end of the 90s) and much of the audience here seems very US-centric in their perception :)
It didn't, though. It just took the scene a while to adapt to the reality that you can't learn how to push a GPU over the edge in a weekend any longer. As a result, making demos also became more accessible, and more directly related to game development (and related careers.)
The result is a scene that is so broad now, it's almost impossible to keep track of it all. It's no longer just Amiga, C64 and PC.
We're a market leader in Direct-To-Garment printing (and have a wholesale division, too) looking to build out our software engineering team to bring our fully home-grown manufacturing systems to the next level.
Our tech stack is starting to move away from a pure python monolith toward a service-oriented polyglot platform. Mostly python, ruby and typescript with react on the frontend.
So if you're interested in apparel (and other) printing or large scale B2C/B2B/ecommerce logistics, hit me up at [email protected]
And yes, we do have an employee discount on everything, including your favorite Star Wars or Marvel shirts :)