edruns
While it was easier back in the early days of 2007-08 to build viral apps on Facebook (hence the "gold rush" that is referred to in the article), it is still possible to do so today, albeit with quite a bit more effort. As you can see here, we have recently been growing virally at friend.ly, to the tune of 5 million users in the past couple of months: http://www.appdata.com/apps/facebook/5569318595-friend-ly
One other thing I should point out is that viral growth alone is not enough. Without engagement/retention, you will likely "jump the shark", as you can see Andrew Chen has discussed in the following blog post: http://andrewchenblog.com/2008/03/05/facebook-viral-marketin... This is one of the reasons why we have spent the past 18 months at friend.ly focusing on engagement and retention before trying to grow virally.
By way of full disclosure, I am Ed Baker, who Aaron refers to above. Aaron, good to hear from you. Glad to hear that you've been able to put some of the old Qubescape code to use at FaceCash!
Friend.ly is a personal Q&A site that makes it fun to get to know your own friends better and also meet new people in your extended social network. As you can see at http://www.appdata.com/gainers/week, we were one of the fastest growing sites/applications on the Facebook platform last week, and we expect growth to further accelerate as we scale over the next several weeks.
We are 10 people (http://www.friend.ly/about) who work in an awesome office in downtown Mountain View, and we are currently looking for a couple more talented engineers to join us. Email [email protected] if you're interested in learning more!