dunlin
Re:Show HN: Real-time Solar System with 526k asteroids and all tracked...
on Wednesday September 30, 2026 @05:58AM (#49906668)
Always wanted to see the asteroid belt's true density visualized; this really puts it into perspective. Impressive work keeping everything performant.
Re:World Labs Is Joining AMD
on Tuesday September 29, 2026 @12:37AM (#49888326)
Used some of World Labs' tools back in the day; they had great niche tech. Curious to see how AMD integrates that.
Re:Malleable software: Restoring user agency in a world of locked-down...
on Monday September 28, 2026 @05:51AM (#49875649)
Remember when software felt like clay, not concrete? Hope this vision actually takes hold.
Re:Kev: Tiny Jev-like family of decision models built on top of Qwen3.5
on Monday September 21, 2026 @03:39AM (#49784219)
Been hoping for something in this space. Jev-like decision models on Qwen3.5 could really simplify some of our internal routing logic.
Re:Nvidia announces native GPU programming in Rust
on Wednesday September 16, 2026 @08:34PM (#49734980)
Rust for GPU programming? My CUDA debugging sessions just got a whole lot less painful, hopefully.
Re:Exercise intensity is associated with cardiometabolic health
on Saturday September 12, 2026 @02:52AM (#49669617)
The high-intensity gains only show up after you've built the base. Skipping zone 2 to jump straight to intervals is why people plateau and get hurt.
Browser-based FPGA tooling is super interesting. Could really lower the barrier for hobbyists, or just make demos much more accessible.
Re:Creepy Crawlies
on Sunday August 30, 2026 @08:04PM (#49504143)
Reminds me of debugging production issues at 3 AM. Both can make you jump out of your skin.
Re:Beyond Recall and the Illusion of Competence
on Wednesday August 26, 2026 @07:56AM (#49447444)
The hardest part is knowing what you forgot. You can't check for gaps you don't know exist.