doug363
Most games' source data is much larger than the shipped data size for a number of reasons, mostly because files designed for human editing encode a lot of information not needed by the game itself, and game source data is aggressively compressed making it unsuitable for further editing. A full snapshot of the source data for a game like Battlefield 4 is likely to be on the order of hundreds of GB, maybe getting up to the TB range. And if multiple teams are working on the same source data, then the source data needs to be sent between them.
Also, before the final few months of development, games' runtime data will often significantly exceed the final shipped size because compression and quality tradeoffs have not been decided and applied.
There are lots of other external properties that people are generally prejudiced for or against, such as weight/height/build, (dis)ability, posture, voice/speech properties, dress sense, and so on; but these (a) are considered to be more under an individual's control, (b) aren't inherited, and (c) historically haven't caused anywhere near as many social problems as racism in the US. No doubt people who are discriminated against based on their voice (say) don't like it, but it's not considered to be a systematic, self-reinforcing, widely-observed, entrenched social problem.
A hypothetical prejudice against "SSN % 104 == 7", where the property is not even outwardly observable (so can't genreally taint initial impressions), nor subject to this ongoing reinforcement, nor passed down through generations (neither the prejudiced property, nor the prejudice itself), is completely different from race, even moreso than the other examples.