dividido
Luckily my favorite purchases are on steam and 2 years gives me plenty of time to move on from my rift. I'm not going to be forced to use facebook.
Last thing I need is a remote exploit on my tracking cameras and facebook telling them exactly who and where I am.
I think the desired goal would help dictate if you use VR. For example, for the Lion King remake the world was entirely cg. To do the rough and final layouts of the environment multiple people (director/art director/modelers/set dressers/dp) all went into vr (sometimes together) and used tools in UE to place/scale/rotate objects. This made a lot of sense b/c they could more accurately place and model the environment within it.
It could be quite useful when modeling but I wonder at what point make sense. I've done a fair bit of modeling which involves a lot of manipulation of points and faces and also involves lots of object tumbling, which might prove tiring in vr. But I think it ultimately makes sense b/c it allows for a 3dimensional view of what you're doing.
Quality wise, visuals are pretty amazing. Good enough on mainstream games like Half-Life Alyx, GTA5, Pavlov and Lone Echo to make me think and feel like I'm in the environment. As a private pilot let me tell you that flying in vr in X-Plane 11 is just amazing. 360 views and interactions with knobs/levers in the cockpit. Even more, utilizing more advanced setups in unreal engine and megascans/quixel goes to another level.
It's still not entirely accessible to everyone in terms of cost as it's not cheap. Especially if you want the "best" graphics which requires the headset and a computer with decent gpu. So I do agree with point 4 and being a niche market.
I wonder what "taking off" to most people is? It's definitely not Lawnmower Man/the matrix/ready player one yet. It's cumbersome when using a tethered setup and room scale is amazing but I don't exactly have a dedicated play space to wander within or a specialized endless treadmill.
It does however provide an interesting escape with unique experiences. Something as simple as google maps is mind blowing when traveling around the world. I was recently working on a house project and needed to figure out the remodel. I modeled the house in Maya, imported it into UE, and was able to put on my oculus and "walk" around the space.
For me it's hard to go back to "flat gaming" after vr. I really enjoy it and look forward to seeing how it continues to evolve.
Big ships turn slowly and change is difficult. UX isn’t valued. Agile is really waterfall and when a big is found it’s always a critical showstopper. Enterprise is a different beast altogether.