digitaltom
The difficulty is creating the paths from A to B that feel worthy of being chosen e.g. taking a path that goes through quirky (potentially unmarked) alleyways, rather than going along the main road to the crossroad and turn left etc.
A lot of thought goes into choosing paths and locations that really set the scene, especially in the narrative based games!
Would to hear more thoughts on this though as it could be a nice pre-process to do and then refine
Apologies if I've jumped the gun posting it, happy to remove if deemed unfit!
We spend a lot of time creating write ups for the great places we find during our research stages, e.g. for London - https://thesecret.city/things-to-do/united-kingdom/england/l...
If anyone has a passion for creating narrative based stories/games and discovering interesting things around them then please get in touch :)
Do you happen to know of any great learning resources, basically more posts like you've written that go into lots of details and explain why things are done?
Thanks again!
A little typo I think I spotted: ' So, to turn on our LED we want to set the BR8 field, and to turn it off, we want to set the BS8 field.'
Should this be: ' So, to turn on our LED we want to clear the BR8 field, and to turn it off, we want to set the BS8 field. '