dfbrown
Not disclosing this despite apparently knowing for weeks makes me think they would not have, or would have concealed details, or delayed disclosure. Combine that with their technical missteps that led to this (weak sandboxes, very slow to detect the misbehavior) and I now strongly doubt OpenAI is capable of responsibly developing such potentially dangerous AI systems.
In this post, we’ll explore some of the prompting approaches we used in our Hands on with Gemini demo video.
which makes it sound like they used text + image prompts and then acted them out in the video, as opposed to Gemini interpreting the video directly.
https://developers.googleblog.com/2023/12/how-its-made-gemin...
"In June 2020, C.D. gave an interview to a YouTube channel, where he’s alleged to have identified health-care providers, revealed information about A.B.’s mental health, medical status or treatments, and gave out information that could reveal C.D., A.B. and the mother’s identity."
"“This order should not restrict C.D.’s right to express his opinion in his private communications with family, close friends and close advisors, provided none of these individuals is part of or connected with the media or any public forum, and provided C.D. obtain assurances from those with whom he shares information or views that they will not share that information with others,” the court said."
It sounds like his arrest is more due to him repeatedly discussing the case in public rather than the pronouns he used.
https://nationalpost.com/news/b-c-father-arrested-held-in-ja...
For stability and performance reasons physics engines usually have parameters that soften or add compliance to contacts/constraints. A bit of compliance is almost always better than infinitely stiff collisions/constraints. There are cases where infinitely stiff systems either have no solution, are very expensive to solve, or would produce very extreme impulses (causing things to explode). Including some compliance fixes these issues. It is also often required to produces more realistic looking results since objects in real life aren't infinitely stiff, they either flex or break.
For performance reasons most physics engines also do not completely solve their constraints. They either use a fixed number of iterations (most common, including the demos here) or solve up to some specified error threshold. This tends to add some additional compliance to complex scenes (stacks/piles of objects for example).
With the right parameters a good rigid body physics engine should be able to prevent noticeable interpenetration in most situations, though the performance cost may not be worth it. In these demos if you max out Position iterations, velocity iterations, and frequency you should see significantly less interpenetration.
As for continuous collision detection/sub-stepping, this is a very common feature to prevent fast moving objects from clipping into or tunneling through other objects. However resting/continuous contact cannot be handled by stepping to the next intersection time and so have to be handled differently. Also multiple simultaneous or near simultaneous collisions can grind things to a halt in degenerate cases (such as multiple stacked objects that are almost, but not quite in resting contact). This is why physics engines that support continuous collision usually let you set a maximum number of sub-steps.
Local and proportional representation is the main reason for having the house of representatives, while the reason for Gerrymandering is to disproportionately favor one party or another.
Edit: Looking at the code more closely it looks like you were using Lab at one point but commented it out[3], so I'm guessing you're already aware of this.
1: https://stackoverflow.com/a/9019461/185171
2: https://en.wikipedia.org/wiki/CIELAB_color_space#CIELAB
3: https://github.com/worldveil/photomosaic/blob/bb720efda11383...
[1]: https://mail.python.org/pipermail/python-dev/2002-July/02683...
It's also kind of confusing as it seems like pulling one axis' rotation manipulator actually rotates about a different axis. So pulling on X rotates about Z, Y about X, and Z about Y.
[1] https://wiki.blender.org/index.php/User:Simtron/Doc:2.6/Manu... [2] https://knowledge.autodesk.com/support/maya/learn-explore/ca...
China already tried getting rid of time zones, and even though it's only 5 time zones wide it caused enough issues that far western provinces use their own unofficial local time: http://www.theatlantic.com/china/archive/2013/11/china-only-...