developer12
I don't see how this is different from Xbox/iOS/PC/Switch all sharing digital purchases. Sony is the only platform that has "legal hurdles" preventing this?
> My point is that weird technical and legal hurdles
I don't think their are any technical challenges unless you insist digital licenses must be sandboxed. Epic has accidentally removed the technical blocks previously.
> It's Hacker News. If you want to rage against Sony for not allowing cross-play go to Polygon.
I'm sorry if it feels like I'm raging but I strongly believe users need to fight for fair digital licensing. Sandboxing purchases feels like a fine technical workaround but I'd prefer platform owners change policy to match users expectations.
> It's against Sony's policy to be able to pay for things to be used outside their ecosystem...mostly because that opens up a whole can of legal worms. I can purchase skins on PC and use them on PS4. So that blows up the legal argument.
This feels like a weird distortion because its gaming related. For example Apple allows their users to bring kindle books purchased outside their platform even though they didn't get a 30% cut of sales. We would be roasting Apple right now if they were locking it down like Sony is.
It doesn't stop there either I've seen python projects using nothing, virtualenv, venv, pip-tools, and pipenv.
I finally feel like pipenv is the true solution and it seems very new. All that said and Python is quite old relative to Go.