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developer12

> On PC, you're using Epic's payment platform.

I don't see how this is different from Xbox/iOS/PC/Switch all sharing digital purchases. Sony is the only platform that has "legal hurdles" preventing this?

> My point is that weird technical and legal hurdles

I don't think their are any technical challenges unless you insist digital licenses must be sandboxed. Epic has accidentally removed the technical blocks previously.

> It's Hacker News. If you want to rage against Sony for not allowing cross-play go to Polygon.

I'm sorry if it feels like I'm raging but I strongly believe users need to fight for fair digital licensing. Sandboxing purchases feels like a fine technical workaround but I'd prefer platform owners change policy to match users expectations.

I think its insane how many comments are trying to deflect from the issue. Sony can and should allow users to bring their accounts and purchases with them to and from their platform.

> It's against Sony's policy to be able to pay for things to be used outside their ecosystem...mostly because that opens up a whole can of legal worms. I can purchase skins on PC and use them on PS4. So that blows up the legal argument.

This feels like a weird distortion because its gaming related. For example Apple allows their users to bring kindle books purchased outside their platform even though they didn't get a 30% cut of sales. We would be roasting Apple right now if they were locking it down like Sony is.

It takes more than not being an MLM to be a legitimate company. Many you named overspend, spread massive hype, and acquired funding with a story that doesn't match their product and its quality. All traits they share with Domo. As a Utah native I hope we can all start thinking a bit more critically about the companies we work for. Domo's collapse will be felt.
Re:TSMC Kicks Off Volume Production of 7nm Chips on Tuesday April 24, 2018 @08:14PM (#16917788)
Both Transistor Gate Pitch (nm) and Interconnect pitch (nm) are same or smaller for Intel's 10nm process compared to TSMC.

https://en.wikipedia.org/wiki/10_nanometer

Re:A Proposal for Package Versioning in Go on Monday March 26, 2018 @03:54PM (#16681936)
>virtualenv is a community project (much like dep)

It doesn't stop there either I've seen python projects using nothing, virtualenv, venv, pip-tools, and pipenv.

I finally feel like pipenv is the true solution and it seems very new. All that said and Python is quite old relative to Go.

Re:Introducing Yelp's GraphQL API on Wednesday May 03, 2017 @11:47PM (#14262305)
Their api doesn't support querying for more than 3 reviews, have ids on reviews, or for any business to authorize your app to enable inline replies. All of which can be done is Google My Business and Facebook apis so I don't think this is anything more than catchup.
Re:Introducing Yelp's GraphQL API on Wednesday May 03, 2017 @11:15PM (#14262152)
Once you create an account you will also get an error about needing a business_id. But using the pre-filled example or sample above it won't work.
Re:Introducing Yelp's GraphQL API on Wednesday May 03, 2017 @10:49PM (#14262048)
Not sure if anyone at Yelp reads HN but looks like a bunch of the sample queries are broken. I'm not familar enough with GraphQL on how to fix them.

https://www.yelp.com/developers/graphql/query/reviews

Re:Arduboy – A game system the size of a credit card on Monday November 28, 2016 @06:14PM (#13059262)
Have one of these and love it. Game creating community is big and only getting bigger. Its very small but its fun watching what people create within its limitations. Recently had a friend order one with a free shipping coupon NOVEMBER2016.