daemeh
Skills:
* Mobile & Desktop App Development: Proficient in C/C++, Swift/SwiftUI, Objective-C and AppKit for iOS/macOS and Java on Android platforms.
* Graphics Rendering: Background in graphics rendering and processing, shaders, compute shaders and rendering optimization techniques.
* Game Development: Experience in professional 2D/3D game development, with a focus on performance optimization, rendering engines, shaders besides work on gameplay, AI and tools.
* Other: Software Architecture, Performance Optimization, Rapid Prototyping, Databases
Rate: Starting at $100 per hour, negotiable based on project scope and complexity.
Contact:
* LinkedIn: https://www.linkedin.com/in/adrian-demetrescu
* Email: adrian.demetrescu[at]gmail.com
I'm a software developer with 20 years’ experience who's had the chance to work across a bunch of different projects and platforms. Over the years, I've dipped my toes in everything from game development and graphics rendering to mobile and desktop app development.
Recent Work: My recent years have been dedicated to working with a US based company, focusing on macOS app development with Swift/SwiftUI and rendering engine enhancements. In addition, my freelance portfolio includes diverse projects such as backend development in Python, creating a custom VR rendering engine for Oculus Rift, and implementing a one-to-many video streaming platform as an iOS app and accompanying website.
Full work history available on my LinkedIn profile.
If you look at Windows 7 memory consumption with the same set of software you use in OS X, you'll notice memory usage is 1/2 or 1/3 on Windows compared to OS X. Maybe someone knows why that is?