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curice

Re:Wrapping Meshes with Geodesic Walks on Tuesday October 17, 2023 @03:12PM (#37920130)
There's a great paper from Ryan Schmidt called "Interactive decal compositing with discrete exponential maps" which tackles this exact problem as well. A more modern variant can be found in the "Vector Heat Method" by the authors of geometry-central, Nicholas Sharp and Keenan Crane, which can compute very accurate "log maps".

It's really cool to see this running interactively in the web!! Super slick stuff :)

Re:1/0 = 0 on Friday August 10, 2018 @05:01PM (#17736708)
Not to be pedantic, but one of the author's own examples involves pi inverse, so I think discussing FP numbers is valid.